Cargando…

Gamification and reputation: key determinants of e-commerce usage and repurchase intention

Nowadays, companies know that keeping customers engaged is essential to increase their loyalty. The main goal of this study is to understand the impact of gamification and reputation on the intention of repurchase in e-commerce. Gamification corresponds to the regular usage of game elements in non-g...

Descripción completa

Detalles Bibliográficos
Autores principales: Aparicio, Manuela, Costa, Carlos J., Moises, Rafael
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7966992/
https://www.ncbi.nlm.nih.gov/pubmed/33748467
http://dx.doi.org/10.1016/j.heliyon.2021.e06383
_version_ 1783665780589592576
author Aparicio, Manuela
Costa, Carlos J.
Moises, Rafael
author_facet Aparicio, Manuela
Costa, Carlos J.
Moises, Rafael
author_sort Aparicio, Manuela
collection PubMed
description Nowadays, companies know that keeping customers engaged is essential to increase their loyalty. The main goal of this study is to understand the impact of gamification and reputation on the intention of repurchase in e-commerce. Gamification corresponds to the regular usage of game elements in non-game context. This study purposes a theoretical model indicating the determinants of repurchase intention. Here we present an empirical study (survey collected data) within a real e-commerce usage context. Data were analysed with SEM/PLS method. Results indicate a positive impact of trust on the intention to use of e-commerce, on buy frequency and on repurchase intention. Ease of use, usefulness of e-commerce platforms affect intension to use. We verified the impact of reputation on trust, as well as the impact of gamification on the effective use of the e-commerce platforms. Results indicate that gamified e-commerce websites determine usage and use positively influences repurchase intention in e-commerce context.
format Online
Article
Text
id pubmed-7966992
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher Elsevier
record_format MEDLINE/PubMed
spelling pubmed-79669922021-03-19 Gamification and reputation: key determinants of e-commerce usage and repurchase intention Aparicio, Manuela Costa, Carlos J. Moises, Rafael Heliyon Research Article Nowadays, companies know that keeping customers engaged is essential to increase their loyalty. The main goal of this study is to understand the impact of gamification and reputation on the intention of repurchase in e-commerce. Gamification corresponds to the regular usage of game elements in non-game context. This study purposes a theoretical model indicating the determinants of repurchase intention. Here we present an empirical study (survey collected data) within a real e-commerce usage context. Data were analysed with SEM/PLS method. Results indicate a positive impact of trust on the intention to use of e-commerce, on buy frequency and on repurchase intention. Ease of use, usefulness of e-commerce platforms affect intension to use. We verified the impact of reputation on trust, as well as the impact of gamification on the effective use of the e-commerce platforms. Results indicate that gamified e-commerce websites determine usage and use positively influences repurchase intention in e-commerce context. Elsevier 2021-03-11 /pmc/articles/PMC7966992/ /pubmed/33748467 http://dx.doi.org/10.1016/j.heliyon.2021.e06383 Text en © 2021 The Author(s) http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Research Article
Aparicio, Manuela
Costa, Carlos J.
Moises, Rafael
Gamification and reputation: key determinants of e-commerce usage and repurchase intention
title Gamification and reputation: key determinants of e-commerce usage and repurchase intention
title_full Gamification and reputation: key determinants of e-commerce usage and repurchase intention
title_fullStr Gamification and reputation: key determinants of e-commerce usage and repurchase intention
title_full_unstemmed Gamification and reputation: key determinants of e-commerce usage and repurchase intention
title_short Gamification and reputation: key determinants of e-commerce usage and repurchase intention
title_sort gamification and reputation: key determinants of e-commerce usage and repurchase intention
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7966992/
https://www.ncbi.nlm.nih.gov/pubmed/33748467
http://dx.doi.org/10.1016/j.heliyon.2021.e06383
work_keys_str_mv AT apariciomanuela gamificationandreputationkeydeterminantsofecommerceusageandrepurchaseintention
AT costacarlosj gamificationandreputationkeydeterminantsofecommerceusageandrepurchaseintention
AT moisesrafael gamificationandreputationkeydeterminantsofecommerceusageandrepurchaseintention