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The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental Survey

BACKGROUND: Games for health are increasingly used as (part of) health interventions and more effect research into games for health is being done. This online experiment questions expectancies of games for health by investigating whether a game for health prompt might be considered arousal congruent...

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Detalles Bibliográficos
Autor principal: Haring, Priscilla
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7970158/
https://www.ncbi.nlm.nih.gov/pubmed/33656447
http://dx.doi.org/10.2196/20209