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Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views

Τeachers seek to attract students’ attention by demonstrating the relevance of learning content to daily activities and enhancing their students’ self-esteem and satisfaction. In the digital world, an example of an innovative learning tool is digital games. Digital game learning (DGBL) is a smart pe...

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Detalles Bibliográficos
Autores principales: Kaimara, Polyxeni, Fokides, Emmanuel, Oikonomou, Andreas, Deliyannis, Ioannis
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Netherlands 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8024674/
http://dx.doi.org/10.1007/s10758-021-09512-7