Cargando…
Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views
Τeachers seek to attract students’ attention by demonstrating the relevance of learning content to daily activities and enhancing their students’ self-esteem and satisfaction. In the digital world, an example of an innovative learning tool is digital games. Digital game learning (DGBL) is a smart pe...
Autores principales: | Kaimara, Polyxeni, Fokides, Emmanuel, Oikonomou, Andreas, Deliyannis, Ioannis |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Netherlands
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8024674/ http://dx.doi.org/10.1007/s10758-021-09512-7 |
Ejemplares similares
-
Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns
por: Kaimara, Polyxeni, et al.
Publicado: (2021) -
Pre-Service Teachers’ Perceptions of and Experiences with Classroom Physical Activity
por: Bigelow, Hannah, et al.
Publicado: (2023) -
Flipped classroom in EFL: a teaching experience with pre-service teachers
por: Birova, Lenka, et al.
Publicado: (2023) -
A teacher's guide to digital media in the classroom
por: Harrington, Richard, et al.
Publicado: (2009) -
Barriers and Facilitators to Teachers’ Use of Behavioral Classroom Interventions
por: Lawson, Gwendolyn M., et al.
Publicado: (2022)