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EmoTIC: Impact of a game-based social-emotional programme on adolescents
INTRODUCTION: Technologies provide a brilliant opportunity to promote social-emotional competences, well-being and adjustment in adolescence. Game-based programmes and serious games are digital tools that pursue an educational goal in an attractive environment for adolescents. The purpose of this st...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8051799/ https://www.ncbi.nlm.nih.gov/pubmed/33861813 http://dx.doi.org/10.1371/journal.pone.0250384 |