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The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention

Interactive media such as video games and virtual reality (VR) provide users with lived experiences that may be dangerous or even impossible in daily life. By providing interactive experiences in highly authentic, detail-rich contexts, these technologies have demonstrated measurable success in impac...

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Detalles Bibliográficos
Autores principales: Bowman, Nicholas David, Ahn, Sun Joo, Mercer Kollar, Laura M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8064736/
https://www.ncbi.nlm.nih.gov/pubmed/33898555
http://dx.doi.org/10.3389/fcomm.2020.580965