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Combining Web-Based Gamification and Physical Nudges With an App (MoveMore) to Promote Walking Breaks and Reduce Sedentary Behavior of Office Workers: Field Study

BACKGROUND: Sedentary behavior (SB) and lack of physical activity (PA) have been associated with poorer health outcomes and are increasingly prevalent in individuals working in sedentary occupations such as office jobs. Gamification and nudges have attracted attention as promising strategies to prom...

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Detalles Bibliográficos
Autores principales: Mamede, André, Noordzij, Gera, Jongerling, Joran, Snijders, Merlijn, Schop-Etman, Astrid, Denktas, Semiha
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8076996/
https://www.ncbi.nlm.nih.gov/pubmed/33843593
http://dx.doi.org/10.2196/19875