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Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study
BACKGROUND: University teaching methods are changing, and in response to a classical teacher-centered approach, new methods continue to strengthen knowledge acquisition by involving students more actively in their learning, thus achieving greater motivation and commitment. OBJECTIVE: This study aime...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8078054/ https://www.ncbi.nlm.nih.gov/pubmed/33759800 http://dx.doi.org/10.2196/26007 |
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author | Molina-Torres, Guadalupe Rodriguez-Arrastia, Miguel Alarcón, Raquel Sánchez-Labraca, Nuria Sánchez-Joya, María Roman, Pablo Requena, Mar |
author_facet | Molina-Torres, Guadalupe Rodriguez-Arrastia, Miguel Alarcón, Raquel Sánchez-Labraca, Nuria Sánchez-Joya, María Roman, Pablo Requena, Mar |
author_sort | Molina-Torres, Guadalupe |
collection | PubMed |
description | BACKGROUND: University teaching methods are changing, and in response to a classical teacher-centered approach, new methods continue to strengthen knowledge acquisition by involving students more actively in their learning, thus achieving greater motivation and commitment. OBJECTIVE: This study aimed to analyze the degree of satisfaction of physiotherapy students who used a board game–based approach, as well as to compare the difference between traditional and gamification teaching methods and their influence on the final evaluation of these students. METHODS: A comparative study was conducted. Participants were physiotherapy students who were enrolled in the subject of “physiotherapy in geriatric and adult psychomotricity” (n=59). They were divided into two groups (experimental [n=29] and control [n=30] groups) through convenience sampling. The experimental group received gamification lessons, where the students performed different tests adapted from Party&Co, and the control group received traditional lessons. A total of 16 theoretical lessons were received in both groups. RESULTS: The scores in the final examination of the subject were higher in the experimental group (mean 7.53, SD 0.95) than in the control group (mean 6.24, SD 1.34), showing a statistically significant difference between the two groups (P=.001). CONCLUSIONS: Overall, the “Physiotherapy Party” game not only stimulated learning and motivated students, but also improved learning outcomes among participants, and the improvements were greater than those among students who received traditional teaching. |
format | Online Article Text |
id | pubmed-8078054 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-80780542021-05-06 Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study Molina-Torres, Guadalupe Rodriguez-Arrastia, Miguel Alarcón, Raquel Sánchez-Labraca, Nuria Sánchez-Joya, María Roman, Pablo Requena, Mar JMIR Serious Games Original Paper BACKGROUND: University teaching methods are changing, and in response to a classical teacher-centered approach, new methods continue to strengthen knowledge acquisition by involving students more actively in their learning, thus achieving greater motivation and commitment. OBJECTIVE: This study aimed to analyze the degree of satisfaction of physiotherapy students who used a board game–based approach, as well as to compare the difference between traditional and gamification teaching methods and their influence on the final evaluation of these students. METHODS: A comparative study was conducted. Participants were physiotherapy students who were enrolled in the subject of “physiotherapy in geriatric and adult psychomotricity” (n=59). They were divided into two groups (experimental [n=29] and control [n=30] groups) through convenience sampling. The experimental group received gamification lessons, where the students performed different tests adapted from Party&Co, and the control group received traditional lessons. A total of 16 theoretical lessons were received in both groups. RESULTS: The scores in the final examination of the subject were higher in the experimental group (mean 7.53, SD 0.95) than in the control group (mean 6.24, SD 1.34), showing a statistically significant difference between the two groups (P=.001). CONCLUSIONS: Overall, the “Physiotherapy Party” game not only stimulated learning and motivated students, but also improved learning outcomes among participants, and the improvements were greater than those among students who received traditional teaching. JMIR Publications 2021-03-24 /pmc/articles/PMC8078054/ /pubmed/33759800 http://dx.doi.org/10.2196/26007 Text en ©Guadalupe Molina-Torres, Miguel Rodriguez-Arrastia, Raquel Alarcón, Nuria Sánchez-Labraca, María Sánchez-Joya, Pablo Roman, Mar Requena. Originally published in JMIR Serious Games (http://games.jmir.org), 24.03.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Molina-Torres, Guadalupe Rodriguez-Arrastia, Miguel Alarcón, Raquel Sánchez-Labraca, Nuria Sánchez-Joya, María Roman, Pablo Requena, Mar Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study |
title | Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study |
title_full | Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study |
title_fullStr | Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study |
title_full_unstemmed | Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study |
title_short | Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study |
title_sort | game-based learning outcomes among physiotherapy students: comparative study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8078054/ https://www.ncbi.nlm.nih.gov/pubmed/33759800 http://dx.doi.org/10.2196/26007 |
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