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Student Pharmacists’ Assessment of a Serious Game on Opioid Medication Safety

OBJECTIVE: To explore second- and third-year student pharmacists’ perspectives on the design and use of a digital game to teach opioid medication safety. To explore the game-based learning approach to teach about appropriate drug use and pediatric education. INNOVATION: The lead author developed Med...

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Autores principales: Abraham, Olufunmilola, Tidd, Maeleigh, Buechel, Megan, Thakur, Tanvee, Brown, Randall
Formato: Online Artículo Texto
Lenguaje:English
Publicado: University of Minnesota Libraries Publishing 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8127120/
https://www.ncbi.nlm.nih.gov/pubmed/34007658
http://dx.doi.org/10.24926/iip.v11i4.2937
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author Abraham, Olufunmilola
Tidd, Maeleigh
Buechel, Megan
Thakur, Tanvee
Brown, Randall
author_facet Abraham, Olufunmilola
Tidd, Maeleigh
Buechel, Megan
Thakur, Tanvee
Brown, Randall
author_sort Abraham, Olufunmilola
collection PubMed
description OBJECTIVE: To explore second- and third-year student pharmacists’ perspectives on the design and use of a digital game to teach opioid medication safety. To explore the game-based learning approach to teach about appropriate drug use and pediatric education. INNOVATION: The lead author developed MedSMART: Adventures in PharmaCity, an educational video game focused on adolescent opioid safety. Second- and third-year students in a Midwestern School of Pharmacy enrolled in an elective course focused on appropriate use of abused drugs, played the digital game during a classroom session on adolescent opioid misuse. Using a small group discussion guide, students summarized their reflections and perspectives on gameplay. CRITICAL ANALYSIS: Students retained fundamental messages of the game including opioid safety and identified that social interactions contribute to decision-making and consequences of opioid misuse. Student pharmacists found the game’s visual appearance engaging, dialogue amusing, and the settings and scenarios relatable. Feedback regarding game controls, environment, dialogue, instructions, and level summaries was provided by students to improve the game design and content. This project provides an example of a thoughtful approach to game-based learning in pharmacy classrooms with the purpose of enhancing student pharmacists’ knowledge about opioid safety education, communication, social collaboration, and critical-thinking. NEXT STEPS: Future projects can further investigate student pharmacists’ preferences of using game-based active learning. Additionally, retention rates of students from joint lectures and game-based learning activities can be analyzed.
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spelling pubmed-81271202021-05-17 Student Pharmacists’ Assessment of a Serious Game on Opioid Medication Safety Abraham, Olufunmilola Tidd, Maeleigh Buechel, Megan Thakur, Tanvee Brown, Randall Innov Pharm Note OBJECTIVE: To explore second- and third-year student pharmacists’ perspectives on the design and use of a digital game to teach opioid medication safety. To explore the game-based learning approach to teach about appropriate drug use and pediatric education. INNOVATION: The lead author developed MedSMART: Adventures in PharmaCity, an educational video game focused on adolescent opioid safety. Second- and third-year students in a Midwestern School of Pharmacy enrolled in an elective course focused on appropriate use of abused drugs, played the digital game during a classroom session on adolescent opioid misuse. Using a small group discussion guide, students summarized their reflections and perspectives on gameplay. CRITICAL ANALYSIS: Students retained fundamental messages of the game including opioid safety and identified that social interactions contribute to decision-making and consequences of opioid misuse. Student pharmacists found the game’s visual appearance engaging, dialogue amusing, and the settings and scenarios relatable. Feedback regarding game controls, environment, dialogue, instructions, and level summaries was provided by students to improve the game design and content. This project provides an example of a thoughtful approach to game-based learning in pharmacy classrooms with the purpose of enhancing student pharmacists’ knowledge about opioid safety education, communication, social collaboration, and critical-thinking. NEXT STEPS: Future projects can further investigate student pharmacists’ preferences of using game-based active learning. Additionally, retention rates of students from joint lectures and game-based learning activities can be analyzed. University of Minnesota Libraries Publishing 2020-12-08 /pmc/articles/PMC8127120/ /pubmed/34007658 http://dx.doi.org/10.24926/iip.v11i4.2937 Text en © Individual authors https://creativecommons.org/licenses/by-nc/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial License, which permits noncommercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Note
Abraham, Olufunmilola
Tidd, Maeleigh
Buechel, Megan
Thakur, Tanvee
Brown, Randall
Student Pharmacists’ Assessment of a Serious Game on Opioid Medication Safety
title Student Pharmacists’ Assessment of a Serious Game on Opioid Medication Safety
title_full Student Pharmacists’ Assessment of a Serious Game on Opioid Medication Safety
title_fullStr Student Pharmacists’ Assessment of a Serious Game on Opioid Medication Safety
title_full_unstemmed Student Pharmacists’ Assessment of a Serious Game on Opioid Medication Safety
title_short Student Pharmacists’ Assessment of a Serious Game on Opioid Medication Safety
title_sort student pharmacists’ assessment of a serious game on opioid medication safety
topic Note
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8127120/
https://www.ncbi.nlm.nih.gov/pubmed/34007658
http://dx.doi.org/10.24926/iip.v11i4.2937
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