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Examining Student Motivation to Use a Gamified System in an Immunology and Immunization Training Course
BACKGROUND: Gamification is the process of adding game elements into classroom activities to encourage student participation and motivation. Classcraft(®) is a gamified learning system designed to integrate easily with normal classroom activities and to enhance collaboration and teamwork. EDUCATIONA...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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University of Minnesota Libraries Publishing
2020
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8127124/ https://www.ncbi.nlm.nih.gov/pubmed/34007662 http://dx.doi.org/10.24926/iip.v11i4.3328 |