Cargando…
Examining Student Motivation to Use a Gamified System in an Immunology and Immunization Training Course
BACKGROUND: Gamification is the process of adding game elements into classroom activities to encourage student participation and motivation. Classcraft(®) is a gamified learning system designed to integrate easily with normal classroom activities and to enhance collaboration and teamwork. EDUCATIONA...
Autores principales: | Barber, Connie S., Stavroulaki, Konstantina, Santanello, Catherine D. |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
University of Minnesota Libraries Publishing
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8127124/ https://www.ncbi.nlm.nih.gov/pubmed/34007662 http://dx.doi.org/10.24926/iip.v11i4.3328 |
Ejemplares similares
-
Effects of a gamified learning environment on students’ achievement, motivations, and satisfaction
por: Alsadoon, Elham, et al.
Publicado: (2022) -
Prediction of students’ learning outcomes by various variables in gamified online accounting courses
por: Sercemeli, Murat, et al.
Publicado: (2023) -
How Personalization Affects Motivation in Gamified Review Assessments
por: Rodrigues, Luiz, et al.
Publicado: (2023) -
Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality
por: Zorzi, Chantal, et al.
Publicado: (2023) -
The effects of a gamified online course on pre-service teachers’ confidence, intention, and motivation in integrating technology into teaching
por: Wu, Min Lun, et al.
Publicado: (2023)