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Examining Student Motivation to Use a Gamified System in an Immunology and Immunization Training Course

BACKGROUND: Gamification is the process of adding game elements into classroom activities to encourage student participation and motivation. Classcraft(®) is a gamified learning system designed to integrate easily with normal classroom activities and to enhance collaboration and teamwork. EDUCATIONA...

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Detalles Bibliográficos
Autores principales: Barber, Connie S., Stavroulaki, Konstantina, Santanello, Catherine D.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: University of Minnesota Libraries Publishing 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8127124/
https://www.ncbi.nlm.nih.gov/pubmed/34007662
http://dx.doi.org/10.24926/iip.v11i4.3328

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