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Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality

It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual world. In this paper an experiment which was conducted in order to find the link between level of immersion and cyber...

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Detalles Bibliográficos
Autores principales: Martirosov, Sergo, Bureš, Marek, Zítka, Tomáš
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer London 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8132277/
https://www.ncbi.nlm.nih.gov/pubmed/34025203
http://dx.doi.org/10.1007/s10055-021-00507-4