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Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality
It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual world. In this paper an experiment which was conducted in order to find the link between level of immersion and cyber...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8132277/ https://www.ncbi.nlm.nih.gov/pubmed/34025203 http://dx.doi.org/10.1007/s10055-021-00507-4 |