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Feasibility, Acceptability, and Efficacy of Virtual Reality Training for Older Adults and People With Disabilities: Single-Arm Pre-Post Study

BACKGROUND: Unlike most virtual reality (VR) training programs that are targeted at homogenous populations, a set of VR games for rehabilitation purposes targeted at a heterogeneous group of users was developed. The VR games covered physical training, cognitive training (classification and reality o...

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Detalles Bibliográficos
Autores principales: Chau, Pui Hing, Kwok, Yan Yan Jojo, Chan, Mee Kie Maggie, Kwan, Ka Yu Daniel, Wong, Kam Lun, Tang, Ying Ho, Chau, Kan Lung Peter, Lau, Sheung Wa Matthew, Yiu, Yan Yan Yannex, Kwong, Mei Yan Fanny, Lai, Wai Ting Thomas, Leung, Mun Kit
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8132975/
https://www.ncbi.nlm.nih.gov/pubmed/33944795
http://dx.doi.org/10.2196/27640