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A Monocular Visual Odometry Method Based on Virtual-Real Hybrid Map in Low-Texture Outdoor Environment

With the extensive application of robots, such as unmanned aerial vehicle (UAV) in exploring unknown environments, visual odometry (VO) algorithms have played an increasingly important role. The environments are diverse, not always textured, or low-textured with insufficient features, making them ch...

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Detalles Bibliográficos
Autores principales: Xie, Xiuchuan, Yang, Tao, Ning, Yajia, Zhang, Fangbing, Zhang, Yanning
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8152764/
https://www.ncbi.nlm.nih.gov/pubmed/34068098
http://dx.doi.org/10.3390/s21103394
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author Xie, Xiuchuan
Yang, Tao
Ning, Yajia
Zhang, Fangbing
Zhang, Yanning
author_facet Xie, Xiuchuan
Yang, Tao
Ning, Yajia
Zhang, Fangbing
Zhang, Yanning
author_sort Xie, Xiuchuan
collection PubMed
description With the extensive application of robots, such as unmanned aerial vehicle (UAV) in exploring unknown environments, visual odometry (VO) algorithms have played an increasingly important role. The environments are diverse, not always textured, or low-textured with insufficient features, making them challenging for mainstream VO. However, for low-texture environment, due to the structural characteristics of man-made scene, the lines are usually abundant. In this paper, we propose a virtual-real hybrid map based monocular visual odometry algorithm. The core idea is that we reprocess line segment features to generate the virtual intersection matching points, which can be used to build the virtual map. Introducing virtual map can improve the stability of the visual odometry algorithm in low-texture environment. Specifically, we first combine unparallel matched line segments to generate virtual intersection matching points, then, based on the virtual intersection matching points, we triangulate to get a virtual map, combined with the real map built upon the ordinary point features to form a virtual-real hybrid 3D map. Finally, using the hybrid map, the continuous camera pose estimation can be solved. Extensive experimental results have demonstrated the robustness and effectiveness of the proposed method in various low-texture scenes.
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spelling pubmed-81527642021-05-27 A Monocular Visual Odometry Method Based on Virtual-Real Hybrid Map in Low-Texture Outdoor Environment Xie, Xiuchuan Yang, Tao Ning, Yajia Zhang, Fangbing Zhang, Yanning Sensors (Basel) Article With the extensive application of robots, such as unmanned aerial vehicle (UAV) in exploring unknown environments, visual odometry (VO) algorithms have played an increasingly important role. The environments are diverse, not always textured, or low-textured with insufficient features, making them challenging for mainstream VO. However, for low-texture environment, due to the structural characteristics of man-made scene, the lines are usually abundant. In this paper, we propose a virtual-real hybrid map based monocular visual odometry algorithm. The core idea is that we reprocess line segment features to generate the virtual intersection matching points, which can be used to build the virtual map. Introducing virtual map can improve the stability of the visual odometry algorithm in low-texture environment. Specifically, we first combine unparallel matched line segments to generate virtual intersection matching points, then, based on the virtual intersection matching points, we triangulate to get a virtual map, combined with the real map built upon the ordinary point features to form a virtual-real hybrid 3D map. Finally, using the hybrid map, the continuous camera pose estimation can be solved. Extensive experimental results have demonstrated the robustness and effectiveness of the proposed method in various low-texture scenes. MDPI 2021-05-13 /pmc/articles/PMC8152764/ /pubmed/34068098 http://dx.doi.org/10.3390/s21103394 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Xie, Xiuchuan
Yang, Tao
Ning, Yajia
Zhang, Fangbing
Zhang, Yanning
A Monocular Visual Odometry Method Based on Virtual-Real Hybrid Map in Low-Texture Outdoor Environment
title A Monocular Visual Odometry Method Based on Virtual-Real Hybrid Map in Low-Texture Outdoor Environment
title_full A Monocular Visual Odometry Method Based on Virtual-Real Hybrid Map in Low-Texture Outdoor Environment
title_fullStr A Monocular Visual Odometry Method Based on Virtual-Real Hybrid Map in Low-Texture Outdoor Environment
title_full_unstemmed A Monocular Visual Odometry Method Based on Virtual-Real Hybrid Map in Low-Texture Outdoor Environment
title_short A Monocular Visual Odometry Method Based on Virtual-Real Hybrid Map in Low-Texture Outdoor Environment
title_sort monocular visual odometry method based on virtual-real hybrid map in low-texture outdoor environment
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8152764/
https://www.ncbi.nlm.nih.gov/pubmed/34068098
http://dx.doi.org/10.3390/s21103394
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