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Perspectives of older adults with chronic disease on the use of wearable technology and video games for physical activity

BACKGROUND: There is increasing interest in technology to deliver physical rehabilitation and allow clinicians to monitor progress. Examples include wearable activity trackers and active video games (AVGs), where physical activity is required to play the game. However, few studies have explored what...

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Detalles Bibliográficos
Autores principales: Simmich, Joshua, Mandrusiak, Allison, Russell, Trevor, Smith, Stuart, Hartley, Nicole
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8168030/
https://www.ncbi.nlm.nih.gov/pubmed/34104468
http://dx.doi.org/10.1177/20552076211019900