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Perspectives of older adults with chronic disease on the use of wearable technology and video games for physical activity
BACKGROUND: There is increasing interest in technology to deliver physical rehabilitation and allow clinicians to monitor progress. Examples include wearable activity trackers and active video games (AVGs), where physical activity is required to play the game. However, few studies have explored what...
Autores principales: | Simmich, Joshua, Mandrusiak, Allison, Russell, Trevor, Smith, Stuart, Hartley, Nicole |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8168030/ https://www.ncbi.nlm.nih.gov/pubmed/34104468 http://dx.doi.org/10.1177/20552076211019900 |
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