Cargando…
A Computer-Based Method for the Investigation of Human Behavior in the Iterative Chicken Game
The present study develops an artificial agent that plays the iterative chicken game based on a computational model that describes human behavior in competitive social interactions in terms of fairness. The computational model we adopted in this study, named as the self-concept fairness model, decid...
Autores principales: | Kim, Sung-Phil, Kim, Minju, Lee, Jongmin, Cho, Yang Seok, Kwon, Oh-Sang |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8195276/ https://www.ncbi.nlm.nih.gov/pubmed/34122205 http://dx.doi.org/10.3389/fpsyg.2021.576404 |
Ejemplares similares
-
Self-concept in fairness and rule establishment during a competitive game: a computational approach
por: Lee, Sang Ho, et al.
Publicado: (2015) -
Older and Younger Adults Perform Similarly in an Iterated Trust Game
por: Telga, Maïka, et al.
Publicado: (2021) -
Editorial: Human-Computer Interaction Serious Games as behavioral change moderators
por: Dias, Sofia Balula, et al.
Publicado: (2022) -
Motivational traits: An objective behavioral test using a computer game
por: Fernández-Avilés, Daniel, et al.
Publicado: (2022) -
Investigating Effects of Interactive Virtual Reality Games and Gender on Immersion, Empathy and Behavior Into Environmental Education
por: Chiang, Tosti Hsu-Cheng
Publicado: (2021)