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Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students’ learning outcome about approach to coma

BACKGROUND: New approaches to e-learning and the use of virtual reality technology and serious game in medical education are on the rise. Therefore, the purpose of this study was to compare the effectiveness of lecture method and virtual reality-based serious gaming (VRBSG) method on students learni...

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Detalles Bibliográficos
Autores principales: Mansoory, Meysam Siyah, Khazaei, Mohammad Rasool, Azizi, Seyyed Mohsen, Niromand, Elham
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8207643/
https://www.ncbi.nlm.nih.gov/pubmed/34130676
http://dx.doi.org/10.1186/s12909-021-02771-z