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A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life

BACKGROUND: A multi-user competitive game within the virtual world Second Life for undergraduate radiology learning was adapted for team participation. This study aimed to assess student perception, impact on learning, and eventual correlation of game results with post-exposure tests and course grad...

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Detalles Bibliográficos
Autores principales: Rudolphi-Solero, Teodoro, Jimenez-Zayas, Alberto, Lorenzo-Alvarez, Rocio, Domínguez-Pinos, Dolores, Ruiz-Gomez, Miguel Jose, Sendra-Portero, Francisco
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8241985/
https://www.ncbi.nlm.nih.gov/pubmed/34185165
http://dx.doi.org/10.1186/s13244-021-01032-3