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A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life

BACKGROUND: A multi-user competitive game within the virtual world Second Life for undergraduate radiology learning was adapted for team participation. This study aimed to assess student perception, impact on learning, and eventual correlation of game results with post-exposure tests and course grad...

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Autores principales: Rudolphi-Solero, Teodoro, Jimenez-Zayas, Alberto, Lorenzo-Alvarez, Rocio, Domínguez-Pinos, Dolores, Ruiz-Gomez, Miguel Jose, Sendra-Portero, Francisco
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8241985/
https://www.ncbi.nlm.nih.gov/pubmed/34185165
http://dx.doi.org/10.1186/s13244-021-01032-3
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author Rudolphi-Solero, Teodoro
Jimenez-Zayas, Alberto
Lorenzo-Alvarez, Rocio
Domínguez-Pinos, Dolores
Ruiz-Gomez, Miguel Jose
Sendra-Portero, Francisco
author_facet Rudolphi-Solero, Teodoro
Jimenez-Zayas, Alberto
Lorenzo-Alvarez, Rocio
Domínguez-Pinos, Dolores
Ruiz-Gomez, Miguel Jose
Sendra-Portero, Francisco
author_sort Rudolphi-Solero, Teodoro
collection PubMed
description BACKGROUND: A multi-user competitive game within the virtual world Second Life for undergraduate radiology learning was adapted for team participation. This study aimed to assess student perception, impact on learning, and eventual correlation of game results with post-exposure tests and course grades. METHODS: The game consisted of six weekly stages, dedicated to thoracic, abdominal, and musculoskeletal radiological anatomy and semiology. Participants had several days a week to review self-guided radiology educational content and then complete individual multiple-choice tests and solve team tasks to progress through the game's ranking. Additionally, they completed a cognitive load test, a questionnaire about the experience and a post-exposure knowledge test. RESULTS: Fifty-two students organised into 13 teams participated in the game and assessed different aspects of the experience with a mean score ≥ 7.8 on a 10-point scale, highlighting the participation of the teacher (9.3 ± 1.1), the educational contents (8.8 ± 1.4) and the usefulness for their education (8.7 ± 1.4). Participants obtained better post-exposure test results (p < 0.007) and better course grades (p < 0.021) than non-participants did. CONCLUSION: A multi-user game adapted to team competition to learn radiology in Second Life was very positively perceived by third-year medical students, who highly valued its content, organisation, and usefulness for their training. Most of the participants agreed that they had collaborated as a team and that playing in competitive environments helps them learn better. The best post-exposure and academic results compared to non-participating students indicate the potential impact of the game on learning. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s13244-021-01032-3.
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spelling pubmed-82419852021-07-13 A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life Rudolphi-Solero, Teodoro Jimenez-Zayas, Alberto Lorenzo-Alvarez, Rocio Domínguez-Pinos, Dolores Ruiz-Gomez, Miguel Jose Sendra-Portero, Francisco Insights Imaging Original Article BACKGROUND: A multi-user competitive game within the virtual world Second Life for undergraduate radiology learning was adapted for team participation. This study aimed to assess student perception, impact on learning, and eventual correlation of game results with post-exposure tests and course grades. METHODS: The game consisted of six weekly stages, dedicated to thoracic, abdominal, and musculoskeletal radiological anatomy and semiology. Participants had several days a week to review self-guided radiology educational content and then complete individual multiple-choice tests and solve team tasks to progress through the game's ranking. Additionally, they completed a cognitive load test, a questionnaire about the experience and a post-exposure knowledge test. RESULTS: Fifty-two students organised into 13 teams participated in the game and assessed different aspects of the experience with a mean score ≥ 7.8 on a 10-point scale, highlighting the participation of the teacher (9.3 ± 1.1), the educational contents (8.8 ± 1.4) and the usefulness for their education (8.7 ± 1.4). Participants obtained better post-exposure test results (p < 0.007) and better course grades (p < 0.021) than non-participants did. CONCLUSION: A multi-user game adapted to team competition to learn radiology in Second Life was very positively perceived by third-year medical students, who highly valued its content, organisation, and usefulness for their training. Most of the participants agreed that they had collaborated as a team and that playing in competitive environments helps them learn better. The best post-exposure and academic results compared to non-participating students indicate the potential impact of the game on learning. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s13244-021-01032-3. Springer International Publishing 2021-06-29 /pmc/articles/PMC8241985/ /pubmed/34185165 http://dx.doi.org/10.1186/s13244-021-01032-3 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Original Article
Rudolphi-Solero, Teodoro
Jimenez-Zayas, Alberto
Lorenzo-Alvarez, Rocio
Domínguez-Pinos, Dolores
Ruiz-Gomez, Miguel Jose
Sendra-Portero, Francisco
A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life
title A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life
title_full A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life
title_fullStr A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life
title_full_unstemmed A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life
title_short A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life
title_sort team-based competition for undergraduate medical students to learn radiology within the virtual world second life
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8241985/
https://www.ncbi.nlm.nih.gov/pubmed/34185165
http://dx.doi.org/10.1186/s13244-021-01032-3
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