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A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life
BACKGROUND: A multi-user competitive game within the virtual world Second Life for undergraduate radiology learning was adapted for team participation. This study aimed to assess student perception, impact on learning, and eventual correlation of game results with post-exposure tests and course grad...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8241985/ https://www.ncbi.nlm.nih.gov/pubmed/34185165 http://dx.doi.org/10.1186/s13244-021-01032-3 |