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The strengths and weaknesses of user-generated microgames for assisting learning

Recent developments in educational technology have led to a renewed interest in the utilisation of user-generated microgames for facilitating learning. The advantages and disadvantages of microgames which have been voluntarily created, modified, shared and used by users on open learning platforms to...

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Detalles Bibliográficos
Autores principales: Rahmadi, Imam Fitri, Lavicza, Zsolt, Arkün Kocadere, Selay, Houghton, Tony, Hohenwarter, Markus
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8249828/
https://www.ncbi.nlm.nih.gov/pubmed/34230801
http://dx.doi.org/10.1007/s10639-021-10635-8
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author Rahmadi, Imam Fitri
Lavicza, Zsolt
Arkün Kocadere, Selay
Houghton, Tony
Hohenwarter, Markus
author_facet Rahmadi, Imam Fitri
Lavicza, Zsolt
Arkün Kocadere, Selay
Houghton, Tony
Hohenwarter, Markus
author_sort Rahmadi, Imam Fitri
collection PubMed
description Recent developments in educational technology have led to a renewed interest in the utilisation of user-generated microgames for facilitating learning. The advantages and disadvantages of microgames which have been voluntarily created, modified, shared and used by users on open learning platforms to support learning are not yet clearly understood. The present study explores the strengths and weaknesses of user-generated microgames for assisting learning followed with some recommendations for the development and effective use of microgames from elementary teacher perspectives. This study is exploratory research conducted within the GeoGebra application with the participation of elementary school teachers from Indonesia. The study found that, on the one hand, user-generated microgames have multiple advantages to support learning mainly by their simplicity and short duration gameplay. On the other hand, the games have several disadvantages, especially due to the lack of content directly related to learning objectives and less interesting interfaces. It is recommended for users of open learning platforms to create more targeted microgames respecting a particular learning objective and for teachers to creatively connect games to learning for mastering knowledge, skills, or literacies.
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spelling pubmed-82498282021-07-02 The strengths and weaknesses of user-generated microgames for assisting learning Rahmadi, Imam Fitri Lavicza, Zsolt Arkün Kocadere, Selay Houghton, Tony Hohenwarter, Markus Educ Inf Technol (Dordr) Article Recent developments in educational technology have led to a renewed interest in the utilisation of user-generated microgames for facilitating learning. The advantages and disadvantages of microgames which have been voluntarily created, modified, shared and used by users on open learning platforms to support learning are not yet clearly understood. The present study explores the strengths and weaknesses of user-generated microgames for assisting learning followed with some recommendations for the development and effective use of microgames from elementary teacher perspectives. This study is exploratory research conducted within the GeoGebra application with the participation of elementary school teachers from Indonesia. The study found that, on the one hand, user-generated microgames have multiple advantages to support learning mainly by their simplicity and short duration gameplay. On the other hand, the games have several disadvantages, especially due to the lack of content directly related to learning objectives and less interesting interfaces. It is recommended for users of open learning platforms to create more targeted microgames respecting a particular learning objective and for teachers to creatively connect games to learning for mastering knowledge, skills, or literacies. Springer US 2021-07-02 2022 /pmc/articles/PMC8249828/ /pubmed/34230801 http://dx.doi.org/10.1007/s10639-021-10635-8 Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2021 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Rahmadi, Imam Fitri
Lavicza, Zsolt
Arkün Kocadere, Selay
Houghton, Tony
Hohenwarter, Markus
The strengths and weaknesses of user-generated microgames for assisting learning
title The strengths and weaknesses of user-generated microgames for assisting learning
title_full The strengths and weaknesses of user-generated microgames for assisting learning
title_fullStr The strengths and weaknesses of user-generated microgames for assisting learning
title_full_unstemmed The strengths and weaknesses of user-generated microgames for assisting learning
title_short The strengths and weaknesses of user-generated microgames for assisting learning
title_sort strengths and weaknesses of user-generated microgames for assisting learning
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8249828/
https://www.ncbi.nlm.nih.gov/pubmed/34230801
http://dx.doi.org/10.1007/s10639-021-10635-8
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