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Usability testing of an e-learning resource designed to improve medical students’ physical activity prescription skills: a qualitative think-aloud study

OBJECTIVE: An e-learning resource (MEdic GAming, MEGA) was developed based on the contents of the Faculty of Sports and Exercise Medicine exercise prescription booklet. This study aimed to (i) explore medical students’ perspectives of physical activity promotion and e-learning and (ii) investigate m...

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Autores principales: Carter-Roberts, Helen, Antbring, Richard, Angioi, Manuela, Pugh, Gemma
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8261869/
https://www.ncbi.nlm.nih.gov/pubmed/34230012
http://dx.doi.org/10.1136/bmjopen-2020-042983
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author Carter-Roberts, Helen
Antbring, Richard
Angioi, Manuela
Pugh, Gemma
author_facet Carter-Roberts, Helen
Antbring, Richard
Angioi, Manuela
Pugh, Gemma
author_sort Carter-Roberts, Helen
collection PubMed
description OBJECTIVE: An e-learning resource (MEdic GAming, MEGA) was developed based on the contents of the Faculty of Sports and Exercise Medicine exercise prescription booklet. This study aimed to (i) explore medical students’ perspectives of physical activity promotion and e-learning and (ii) investigate medical students’ response to the design, content and usability of the MEGA e-learning resource. DESIGN: Qualitative think-aloud interview study. SETTING: A London medical school. PARTICIPANTS: 19 undergraduate medical students were interviewed using the think-aloud method while using the e-learning resource concurrently. RESULTS: In general, medical students felt current education on physical activity is inadequate and held a strong desire for more teaching on exercise medicine. Students believed the MEGA e-learning resource addressed a gap in their knowledge on physical activity but noted e-learning should not replace face-to-face teaching and suggested physical activity education would be best delivered through a blended learning approach. Students felt such an approach would allow better opportunity to practice physical activity counselling skills with patients while on clinical placement. Students’ motivation to engage with the MEGA e-learning resource was positively impacted by aesthetically appealing design and interactive gamification elements such as self-assessment quizzes and visual progress tracking. CONCLUSION: Medical students value the role of physical activity in health but are disappointed by the lack of teaching within the current medical curriculum. E-learning resources, such as MEGA, which contain interactive features are a viable means to integrate physical activity into the undergraduate curriculum but should be supplemented by the opportunity to practice physical activity counselling in-person.
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spelling pubmed-82618692021-07-23 Usability testing of an e-learning resource designed to improve medical students’ physical activity prescription skills: a qualitative think-aloud study Carter-Roberts, Helen Antbring, Richard Angioi, Manuela Pugh, Gemma BMJ Open Sports and Exercise Medicine OBJECTIVE: An e-learning resource (MEdic GAming, MEGA) was developed based on the contents of the Faculty of Sports and Exercise Medicine exercise prescription booklet. This study aimed to (i) explore medical students’ perspectives of physical activity promotion and e-learning and (ii) investigate medical students’ response to the design, content and usability of the MEGA e-learning resource. DESIGN: Qualitative think-aloud interview study. SETTING: A London medical school. PARTICIPANTS: 19 undergraduate medical students were interviewed using the think-aloud method while using the e-learning resource concurrently. RESULTS: In general, medical students felt current education on physical activity is inadequate and held a strong desire for more teaching on exercise medicine. Students believed the MEGA e-learning resource addressed a gap in their knowledge on physical activity but noted e-learning should not replace face-to-face teaching and suggested physical activity education would be best delivered through a blended learning approach. Students felt such an approach would allow better opportunity to practice physical activity counselling skills with patients while on clinical placement. Students’ motivation to engage with the MEGA e-learning resource was positively impacted by aesthetically appealing design and interactive gamification elements such as self-assessment quizzes and visual progress tracking. CONCLUSION: Medical students value the role of physical activity in health but are disappointed by the lack of teaching within the current medical curriculum. E-learning resources, such as MEGA, which contain interactive features are a viable means to integrate physical activity into the undergraduate curriculum but should be supplemented by the opportunity to practice physical activity counselling in-person. BMJ Publishing Group 2021-07-06 /pmc/articles/PMC8261869/ /pubmed/34230012 http://dx.doi.org/10.1136/bmjopen-2020-042983 Text en © Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. https://creativecommons.org/licenses/by-nc/4.0/This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ (https://creativecommons.org/licenses/by-nc/4.0/) .
spellingShingle Sports and Exercise Medicine
Carter-Roberts, Helen
Antbring, Richard
Angioi, Manuela
Pugh, Gemma
Usability testing of an e-learning resource designed to improve medical students’ physical activity prescription skills: a qualitative think-aloud study
title Usability testing of an e-learning resource designed to improve medical students’ physical activity prescription skills: a qualitative think-aloud study
title_full Usability testing of an e-learning resource designed to improve medical students’ physical activity prescription skills: a qualitative think-aloud study
title_fullStr Usability testing of an e-learning resource designed to improve medical students’ physical activity prescription skills: a qualitative think-aloud study
title_full_unstemmed Usability testing of an e-learning resource designed to improve medical students’ physical activity prescription skills: a qualitative think-aloud study
title_short Usability testing of an e-learning resource designed to improve medical students’ physical activity prescription skills: a qualitative think-aloud study
title_sort usability testing of an e-learning resource designed to improve medical students’ physical activity prescription skills: a qualitative think-aloud study
topic Sports and Exercise Medicine
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8261869/
https://www.ncbi.nlm.nih.gov/pubmed/34230012
http://dx.doi.org/10.1136/bmjopen-2020-042983
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