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Using virtual reality for dynamic learning: an extended technology acceptance model

Virtual reality (VR) is being researched and incorporated into curricula and training programs to expand educational opportunities and enhance learning across many fields. Although researchers are exploring the learning affordances associated with VR, research surrounding students’ perceptions of th...

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Detalles Bibliográficos
Autores principales: Fussell, Stephanie G., Truong, Dothang
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer London 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8271288/
https://www.ncbi.nlm.nih.gov/pubmed/34276237
http://dx.doi.org/10.1007/s10055-021-00554-x
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author Fussell, Stephanie G.
Truong, Dothang
author_facet Fussell, Stephanie G.
Truong, Dothang
author_sort Fussell, Stephanie G.
collection PubMed
description Virtual reality (VR) is being researched and incorporated into curricula and training programs to expand educational opportunities and enhance learning across many fields. Although researchers are exploring the learning affordances associated with VR, research surrounding students’ perceptions of the technology, and intentions to use it for training has been neglected. The goal of this research was to determine the factors that influence students’ intention to use VR in a dynamic learning environment. An extended Technology Acceptance Model (TAM) was developed that incorporates factors related to education and the use of VR technology in training environments. Confirmatory factor analysis (CFA) and structural equation modeling (SEM) processes were employed. Nine of 14 hypotheses in the original model were supported, and eight of the nine predictor factors of the model were determined to directly or indirectly impact behavioral intention (BI). The original TAM factors had the strongest relationships. Relationships between factors particularly relevant to VR technology and learning were also supported. The results of this study may guide other educators interested in incorporating VR into a dynamic learning environment.
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spelling pubmed-82712882021-07-12 Using virtual reality for dynamic learning: an extended technology acceptance model Fussell, Stephanie G. Truong, Dothang Virtual Real Original Article Virtual reality (VR) is being researched and incorporated into curricula and training programs to expand educational opportunities and enhance learning across many fields. Although researchers are exploring the learning affordances associated with VR, research surrounding students’ perceptions of the technology, and intentions to use it for training has been neglected. The goal of this research was to determine the factors that influence students’ intention to use VR in a dynamic learning environment. An extended Technology Acceptance Model (TAM) was developed that incorporates factors related to education and the use of VR technology in training environments. Confirmatory factor analysis (CFA) and structural equation modeling (SEM) processes were employed. Nine of 14 hypotheses in the original model were supported, and eight of the nine predictor factors of the model were determined to directly or indirectly impact behavioral intention (BI). The original TAM factors had the strongest relationships. Relationships between factors particularly relevant to VR technology and learning were also supported. The results of this study may guide other educators interested in incorporating VR into a dynamic learning environment. Springer London 2021-07-10 2022 /pmc/articles/PMC8271288/ /pubmed/34276237 http://dx.doi.org/10.1007/s10055-021-00554-x Text en © The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature 2021 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Original Article
Fussell, Stephanie G.
Truong, Dothang
Using virtual reality for dynamic learning: an extended technology acceptance model
title Using virtual reality for dynamic learning: an extended technology acceptance model
title_full Using virtual reality for dynamic learning: an extended technology acceptance model
title_fullStr Using virtual reality for dynamic learning: an extended technology acceptance model
title_full_unstemmed Using virtual reality for dynamic learning: an extended technology acceptance model
title_short Using virtual reality for dynamic learning: an extended technology acceptance model
title_sort using virtual reality for dynamic learning: an extended technology acceptance model
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8271288/
https://www.ncbi.nlm.nih.gov/pubmed/34276237
http://dx.doi.org/10.1007/s10055-021-00554-x
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