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The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study

BACKGROUND: Serious games are increasingly used at all levels of education. However, research shows that serious games do not always fulfill all the targeted pedagogical objectives. Designing efficient and engaging serious games is a difficult and multidisciplinary process that requires a collaborat...

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Autores principales: Jaccard, Dominique, Suppan, Laurent, Sanchez, Eric, Huguenin, Audrey, Laurent, Maxence
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8285743/
https://www.ncbi.nlm.nih.gov/pubmed/34255655
http://dx.doi.org/10.2196/28674
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author Jaccard, Dominique
Suppan, Laurent
Sanchez, Eric
Huguenin, Audrey
Laurent, Maxence
author_facet Jaccard, Dominique
Suppan, Laurent
Sanchez, Eric
Huguenin, Audrey
Laurent, Maxence
author_sort Jaccard, Dominique
collection PubMed
description BACKGROUND: Serious games are increasingly used at all levels of education. However, research shows that serious games do not always fulfill all the targeted pedagogical objectives. Designing efficient and engaging serious games is a difficult and multidisciplinary process that requires a collaborative approach. Many design frameworks have been described, most of which are dedicated to the development of specific types of serious games and take the collaborative dimension into account only to a limited extent. OBJECTIVE: Our aim was to create a generic serious game design framework that could be adapted to all kinds of serious games and implemented in a collaborative web platform. METHODS: We combined the results of a literature review with our experience in serious game design and development to determine the basic building blocks of a collaborative design framework. We then organized these building blocks into categories and determined the features that a generic design framework should include. Finally, based on the paradigm of complex systems and systemic modelling, we created the co.LAB generic design framework and specifications to allow its implementation in a collaborative web platform. RESULTS: Based on a total of 10 existing design methodologies or frameworks, 23 building blocks were identified and represent the foundation of the co.LAB framework. These blocks were organized into 5 categories: “context and objectives,” “game design,” “mechanics,” “learning design,” and “assessment.” The arrangement by categories provides a structure that can be visualized in multiple and complementary ways. The classical view links game and learning design while other views offer project, systemic, and process visualizations. For the implementation of the co.LAB framework in a web platform, we propose to convert the building blocks into “cards.” Each card would constitute a collaborative working space for the design of the corresponding block. To make the framework adaptive, cards could be added, adapted, or removed according to the kind of serious game intended. Enhancing the visualization of relationships between cards should support a systemic implementation of the framework. CONCLUSIONS: By offering a structured view of the fundamental design elements required to create serious games, the co.LAB framework can facilitate the design and development of such games by virtue of a collaborative, adaptive, and systemic approach. The different visualizations of the building blocks should allow for a shared understanding and a consistent approach throughout the design and development process. The implementation of the co.LAB framework in a collaborative web platform should now be performed and its actual usability and effectiveness tested.
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spelling pubmed-82857432021-08-03 The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study Jaccard, Dominique Suppan, Laurent Sanchez, Eric Huguenin, Audrey Laurent, Maxence JMIR Serious Games Original Paper BACKGROUND: Serious games are increasingly used at all levels of education. However, research shows that serious games do not always fulfill all the targeted pedagogical objectives. Designing efficient and engaging serious games is a difficult and multidisciplinary process that requires a collaborative approach. Many design frameworks have been described, most of which are dedicated to the development of specific types of serious games and take the collaborative dimension into account only to a limited extent. OBJECTIVE: Our aim was to create a generic serious game design framework that could be adapted to all kinds of serious games and implemented in a collaborative web platform. METHODS: We combined the results of a literature review with our experience in serious game design and development to determine the basic building blocks of a collaborative design framework. We then organized these building blocks into categories and determined the features that a generic design framework should include. Finally, based on the paradigm of complex systems and systemic modelling, we created the co.LAB generic design framework and specifications to allow its implementation in a collaborative web platform. RESULTS: Based on a total of 10 existing design methodologies or frameworks, 23 building blocks were identified and represent the foundation of the co.LAB framework. These blocks were organized into 5 categories: “context and objectives,” “game design,” “mechanics,” “learning design,” and “assessment.” The arrangement by categories provides a structure that can be visualized in multiple and complementary ways. The classical view links game and learning design while other views offer project, systemic, and process visualizations. For the implementation of the co.LAB framework in a web platform, we propose to convert the building blocks into “cards.” Each card would constitute a collaborative working space for the design of the corresponding block. To make the framework adaptive, cards could be added, adapted, or removed according to the kind of serious game intended. Enhancing the visualization of relationships between cards should support a systemic implementation of the framework. CONCLUSIONS: By offering a structured view of the fundamental design elements required to create serious games, the co.LAB framework can facilitate the design and development of such games by virtue of a collaborative, adaptive, and systemic approach. The different visualizations of the building blocks should allow for a shared understanding and a consistent approach throughout the design and development process. The implementation of the co.LAB framework in a collaborative web platform should now be performed and its actual usability and effectiveness tested. JMIR Publications 2021-07-02 /pmc/articles/PMC8285743/ /pubmed/34255655 http://dx.doi.org/10.2196/28674 Text en ©Dominique Jaccard, Laurent Suppan, Eric Sanchez, Audrey Huguenin, Maxence Laurent. Originally published in JMIR Serious Games (https://games.jmir.org), 02.07.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Jaccard, Dominique
Suppan, Laurent
Sanchez, Eric
Huguenin, Audrey
Laurent, Maxence
The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study
title The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study
title_full The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study
title_fullStr The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study
title_full_unstemmed The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study
title_short The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study
title_sort co.lab generic framework for collaborative design of serious games: development study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8285743/
https://www.ncbi.nlm.nih.gov/pubmed/34255655
http://dx.doi.org/10.2196/28674
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