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Improving patient rehabilitation performance in exercise games using collaborative filtering approach
BACKGROUND: Virtual reality is utilised in exergames to help patients with disabilities improve on the movement of their limbs. Exergame settings, such as the game difficulty, play important roles in the rehabilitation outcome. Similarly, suboptimal exergames’ settings may adversely affect the accur...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
PeerJ Inc.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8293928/ https://www.ncbi.nlm.nih.gov/pubmed/34322590 http://dx.doi.org/10.7717/peerj-cs.599 |
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author | Ismail, Waidah Al-Hadi, Ismail Ahmed Al-Qasem Grosan, Crina Hendradi, Rimuljo |
author_facet | Ismail, Waidah Al-Hadi, Ismail Ahmed Al-Qasem Grosan, Crina Hendradi, Rimuljo |
author_sort | Ismail, Waidah |
collection | PubMed |
description | BACKGROUND: Virtual reality is utilised in exergames to help patients with disabilities improve on the movement of their limbs. Exergame settings, such as the game difficulty, play important roles in the rehabilitation outcome. Similarly, suboptimal exergames’ settings may adversely affect the accuracy of the results obtained. As such, the improvement in patients’ movement performances falls below the desired expectations. In this paper, a recommender system is incorporated to suggest the most preferred movement setting for each patient, based on the movement history of the patient. METHOD: The proposed recommender system (ResComS) suggests the most suitable setting necessary to optimally improve patients’ rehabilitation performances. In the course of developing the recommender system, three methods are proposed and compared: ReComS (K-nearest neighbours and collaborative filtering algorithms), ReComS+ (k-means, K-nearest neighbours, and collaborative filtering algorithms) and ReComS++ (bacterial foraging optimisation, k-means, K-nearest neighbours, and collaborative filtering algorithms). The experimental datasets are collected using the Medical Interactive Recovery Assistant (MIRA) software platform. RESULT: Experimental results, validated by the patients’ exergame performances, reveal that the ReComS++ approach predicts the best exergame settings for patients with 85.76% accuracy. |
format | Online Article Text |
id | pubmed-8293928 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | PeerJ Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-82939282021-07-27 Improving patient rehabilitation performance in exercise games using collaborative filtering approach Ismail, Waidah Al-Hadi, Ismail Ahmed Al-Qasem Grosan, Crina Hendradi, Rimuljo PeerJ Comput Sci Artificial Intelligence BACKGROUND: Virtual reality is utilised in exergames to help patients with disabilities improve on the movement of their limbs. Exergame settings, such as the game difficulty, play important roles in the rehabilitation outcome. Similarly, suboptimal exergames’ settings may adversely affect the accuracy of the results obtained. As such, the improvement in patients’ movement performances falls below the desired expectations. In this paper, a recommender system is incorporated to suggest the most preferred movement setting for each patient, based on the movement history of the patient. METHOD: The proposed recommender system (ResComS) suggests the most suitable setting necessary to optimally improve patients’ rehabilitation performances. In the course of developing the recommender system, three methods are proposed and compared: ReComS (K-nearest neighbours and collaborative filtering algorithms), ReComS+ (k-means, K-nearest neighbours, and collaborative filtering algorithms) and ReComS++ (bacterial foraging optimisation, k-means, K-nearest neighbours, and collaborative filtering algorithms). The experimental datasets are collected using the Medical Interactive Recovery Assistant (MIRA) software platform. RESULT: Experimental results, validated by the patients’ exergame performances, reveal that the ReComS++ approach predicts the best exergame settings for patients with 85.76% accuracy. PeerJ Inc. 2021-07-14 /pmc/articles/PMC8293928/ /pubmed/34322590 http://dx.doi.org/10.7717/peerj-cs.599 Text en © 2021 Ismail et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ Computer Science) and either DOI or URL of the article must be cited. |
spellingShingle | Artificial Intelligence Ismail, Waidah Al-Hadi, Ismail Ahmed Al-Qasem Grosan, Crina Hendradi, Rimuljo Improving patient rehabilitation performance in exercise games using collaborative filtering approach |
title | Improving patient rehabilitation performance in exercise games using collaborative filtering approach |
title_full | Improving patient rehabilitation performance in exercise games using collaborative filtering approach |
title_fullStr | Improving patient rehabilitation performance in exercise games using collaborative filtering approach |
title_full_unstemmed | Improving patient rehabilitation performance in exercise games using collaborative filtering approach |
title_short | Improving patient rehabilitation performance in exercise games using collaborative filtering approach |
title_sort | improving patient rehabilitation performance in exercise games using collaborative filtering approach |
topic | Artificial Intelligence |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8293928/ https://www.ncbi.nlm.nih.gov/pubmed/34322590 http://dx.doi.org/10.7717/peerj-cs.599 |
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