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Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation
AIM: To explore the outcomes of testing an analogue game to incorporate person‐centredness and peer dialogues in group‐based diabetes education targeting people with diabetes. DESIGN: Realist evaluation using quantitative and qualitative methods to explore context, mechanisms and outcomes of the int...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
John Wiley and Sons Inc.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8363400/ https://www.ncbi.nlm.nih.gov/pubmed/33650784 http://dx.doi.org/10.1002/nop2.784 |
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author | Stenov, Vibeke Lindgreen, Pil Willaing, Ingrid Basballe, Henning Grubb Joensen, Lene Eide |
author_facet | Stenov, Vibeke Lindgreen, Pil Willaing, Ingrid Basballe, Henning Grubb Joensen, Lene Eide |
author_sort | Stenov, Vibeke |
collection | PubMed |
description | AIM: To explore the outcomes of testing an analogue game to incorporate person‐centredness and peer dialogues in group‐based diabetes education targeting people with diabetes. DESIGN: Realist evaluation using quantitative and qualitative methods to explore context, mechanisms and outcomes of the intervention. METHODS: In March–July 2019, the game was tested among 76 people with type 2 diabetes and 17 professionals in 19 settings across nine Danish municipalities. Data consisted of game tests, interviews and questionnaires. Data were analysed using systematic text condensation and descriptive statistics. RESULTS: Outcomes of using the game were as follows: (a) a playful atmosphere; (b) active engagement; c) reflections on diabetes‐specific experiences; (d) focused dialogues; (e) professionals gaining insight into the needs of participants; and (f) professionals experiencing peer dialogue as important to incorporate into education. Questionnaire responses showed that 92% people with diabetes and 94% professionals found that the game incorporated person‐centredness and peer dialogues into education. |
format | Online Article Text |
id | pubmed-8363400 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | John Wiley and Sons Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-83634002021-08-23 Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation Stenov, Vibeke Lindgreen, Pil Willaing, Ingrid Basballe, Henning Grubb Joensen, Lene Eide Nurs Open Research Articles AIM: To explore the outcomes of testing an analogue game to incorporate person‐centredness and peer dialogues in group‐based diabetes education targeting people with diabetes. DESIGN: Realist evaluation using quantitative and qualitative methods to explore context, mechanisms and outcomes of the intervention. METHODS: In March–July 2019, the game was tested among 76 people with type 2 diabetes and 17 professionals in 19 settings across nine Danish municipalities. Data consisted of game tests, interviews and questionnaires. Data were analysed using systematic text condensation and descriptive statistics. RESULTS: Outcomes of using the game were as follows: (a) a playful atmosphere; (b) active engagement; c) reflections on diabetes‐specific experiences; (d) focused dialogues; (e) professionals gaining insight into the needs of participants; and (f) professionals experiencing peer dialogue as important to incorporate into education. Questionnaire responses showed that 92% people with diabetes and 94% professionals found that the game incorporated person‐centredness and peer dialogues into education. John Wiley and Sons Inc. 2021-03-02 /pmc/articles/PMC8363400/ /pubmed/33650784 http://dx.doi.org/10.1002/nop2.784 Text en © 2021 The Authors. Nursing Open published by John Wiley & Sons Ltd. https://creativecommons.org/licenses/by/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Articles Stenov, Vibeke Lindgreen, Pil Willaing, Ingrid Basballe, Henning Grubb Joensen, Lene Eide Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation |
title | Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation |
title_full | Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation |
title_fullStr | Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation |
title_full_unstemmed | Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation |
title_short | Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation |
title_sort | testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: a realist evaluation |
topic | Research Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8363400/ https://www.ncbi.nlm.nih.gov/pubmed/33650784 http://dx.doi.org/10.1002/nop2.784 |
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