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Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation

AIM: To explore the outcomes of testing an analogue game to incorporate person‐centredness and peer dialogues in group‐based diabetes education targeting people with diabetes. DESIGN: Realist evaluation using quantitative and qualitative methods to explore context, mechanisms and outcomes of the int...

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Autores principales: Stenov, Vibeke, Lindgreen, Pil, Willaing, Ingrid, Basballe, Henning Grubb, Joensen, Lene Eide
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8363400/
https://www.ncbi.nlm.nih.gov/pubmed/33650784
http://dx.doi.org/10.1002/nop2.784
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author Stenov, Vibeke
Lindgreen, Pil
Willaing, Ingrid
Basballe, Henning Grubb
Joensen, Lene Eide
author_facet Stenov, Vibeke
Lindgreen, Pil
Willaing, Ingrid
Basballe, Henning Grubb
Joensen, Lene Eide
author_sort Stenov, Vibeke
collection PubMed
description AIM: To explore the outcomes of testing an analogue game to incorporate person‐centredness and peer dialogues in group‐based diabetes education targeting people with diabetes. DESIGN: Realist evaluation using quantitative and qualitative methods to explore context, mechanisms and outcomes of the intervention. METHODS: In March–July 2019, the game was tested among 76 people with type 2 diabetes and 17 professionals in 19 settings across nine Danish municipalities. Data consisted of game tests, interviews and questionnaires. Data were analysed using systematic text condensation and descriptive statistics. RESULTS: Outcomes of using the game were as follows: (a) a playful atmosphere; (b) active engagement; c) reflections on diabetes‐specific experiences; (d) focused dialogues; (e) professionals gaining insight into the needs of participants; and (f) professionals experiencing peer dialogue as important to incorporate into education. Questionnaire responses showed that 92% people with diabetes and 94% professionals found that the game incorporated person‐centredness and peer dialogues into education.
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spelling pubmed-83634002021-08-23 Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation Stenov, Vibeke Lindgreen, Pil Willaing, Ingrid Basballe, Henning Grubb Joensen, Lene Eide Nurs Open Research Articles AIM: To explore the outcomes of testing an analogue game to incorporate person‐centredness and peer dialogues in group‐based diabetes education targeting people with diabetes. DESIGN: Realist evaluation using quantitative and qualitative methods to explore context, mechanisms and outcomes of the intervention. METHODS: In March–July 2019, the game was tested among 76 people with type 2 diabetes and 17 professionals in 19 settings across nine Danish municipalities. Data consisted of game tests, interviews and questionnaires. Data were analysed using systematic text condensation and descriptive statistics. RESULTS: Outcomes of using the game were as follows: (a) a playful atmosphere; (b) active engagement; c) reflections on diabetes‐specific experiences; (d) focused dialogues; (e) professionals gaining insight into the needs of participants; and (f) professionals experiencing peer dialogue as important to incorporate into education. Questionnaire responses showed that 92% people with diabetes and 94% professionals found that the game incorporated person‐centredness and peer dialogues into education. John Wiley and Sons Inc. 2021-03-02 /pmc/articles/PMC8363400/ /pubmed/33650784 http://dx.doi.org/10.1002/nop2.784 Text en © 2021 The Authors. Nursing Open published by John Wiley & Sons Ltd. https://creativecommons.org/licenses/by/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Articles
Stenov, Vibeke
Lindgreen, Pil
Willaing, Ingrid
Basballe, Henning Grubb
Joensen, Lene Eide
Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation
title Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation
title_full Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation
title_fullStr Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation
title_full_unstemmed Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation
title_short Testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: A realist evaluation
title_sort testing an analogue game to promote peer support and person‐centredness in education for people with diabetes: a realist evaluation
topic Research Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8363400/
https://www.ncbi.nlm.nih.gov/pubmed/33650784
http://dx.doi.org/10.1002/nop2.784
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