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Action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial
Dynamic visual attention training using Action Video Games (AVGs) is a promising intervention for dyslexia. This study investigated the efficacy of 5 h (10 × 30 min) of AVG training in dyslexic children (aged 8–13) using ‘Fruit Ninja’, while exploring whether increasing attentional and eye movement...
Autores principales: | Peters, Jessica L., Crewther, Sheila G., Murphy, Melanie J., Bavin, Edith L. |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8452648/ https://www.ncbi.nlm.nih.gov/pubmed/34545166 http://dx.doi.org/10.1038/s41598-021-98146-x |
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