Cargando…
Improving Reading Through Videogames and Digital Apps: A Systematic Review
Background: The use of electronic interventions to improve reading is becoming a common resource. This systematic review aims to describe the main characteristics of randomized controlled trials or quasi-experimental studies that have used these tools to improve first-language reading, in order to h...
Autores principales: | , , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8481589/ https://www.ncbi.nlm.nih.gov/pubmed/34603117 http://dx.doi.org/10.3389/fpsyg.2021.652948 |
_version_ | 1784576707204743168 |
---|---|
author | Ostiz-Blanco, Mikel Bernacer, Javier Garcia-Arbizu, Irati Diaz-Sanchez, Patricia Rello, Luz Lallier, Marie Arrondo, Gonzalo |
author_facet | Ostiz-Blanco, Mikel Bernacer, Javier Garcia-Arbizu, Irati Diaz-Sanchez, Patricia Rello, Luz Lallier, Marie Arrondo, Gonzalo |
author_sort | Ostiz-Blanco, Mikel |
collection | PubMed |
description | Background: The use of electronic interventions to improve reading is becoming a common resource. This systematic review aims to describe the main characteristics of randomized controlled trials or quasi-experimental studies that have used these tools to improve first-language reading, in order to highlight the features of the most reliable studies and guide future research. Methods: The whole procedure followed the PRISMA guidelines, and the protocol was registered before starting the process (doi: 10.17605/OSF.IO/CKM4N). Searches in Scopus, PubMed, Web of Science and an institutional reference aggregator (Unika) yielded 6,230 candidate articles. After duplicate removal, screening, and compliance of eligibility criteria, 55 studies were finally included. Results: They were research studies on improving first-language reading, both in children and adults, and including a control group. Thirty-three different electronic tools were employed, most of them in English, and studies were very diverse in sample size, length of intervention, and control tasks. Risk of bias was analyzed with the PEDro scale, and all studies had a medium or low risk. However, risk of bias due to conflicts of interest could not be evaluated in most studies, since they did not include a statement on this issue. Conclusion: Future research on this topic should include randomized intervention and control groups, with sample sizes over 65 per group, interventions longer than 15 h, and a proper disclosure of possible conflicts of interest. Systematic Review Registration: The whole procedure followed the PRISMA guidelines, and the protocol was registered before starting the process in the Open Science Framework (doi: 10.17605/OSF.IO/CKM4N). |
format | Online Article Text |
id | pubmed-8481589 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-84815892021-10-01 Improving Reading Through Videogames and Digital Apps: A Systematic Review Ostiz-Blanco, Mikel Bernacer, Javier Garcia-Arbizu, Irati Diaz-Sanchez, Patricia Rello, Luz Lallier, Marie Arrondo, Gonzalo Front Psychol Psychology Background: The use of electronic interventions to improve reading is becoming a common resource. This systematic review aims to describe the main characteristics of randomized controlled trials or quasi-experimental studies that have used these tools to improve first-language reading, in order to highlight the features of the most reliable studies and guide future research. Methods: The whole procedure followed the PRISMA guidelines, and the protocol was registered before starting the process (doi: 10.17605/OSF.IO/CKM4N). Searches in Scopus, PubMed, Web of Science and an institutional reference aggregator (Unika) yielded 6,230 candidate articles. After duplicate removal, screening, and compliance of eligibility criteria, 55 studies were finally included. Results: They were research studies on improving first-language reading, both in children and adults, and including a control group. Thirty-three different electronic tools were employed, most of them in English, and studies were very diverse in sample size, length of intervention, and control tasks. Risk of bias was analyzed with the PEDro scale, and all studies had a medium or low risk. However, risk of bias due to conflicts of interest could not be evaluated in most studies, since they did not include a statement on this issue. Conclusion: Future research on this topic should include randomized intervention and control groups, with sample sizes over 65 per group, interventions longer than 15 h, and a proper disclosure of possible conflicts of interest. Systematic Review Registration: The whole procedure followed the PRISMA guidelines, and the protocol was registered before starting the process in the Open Science Framework (doi: 10.17605/OSF.IO/CKM4N). Frontiers Media S.A. 2021-09-16 /pmc/articles/PMC8481589/ /pubmed/34603117 http://dx.doi.org/10.3389/fpsyg.2021.652948 Text en Copyright © 2021 Ostiz-Blanco, Bernacer, Garcia-Arbizu, Diaz-Sanchez, Rello, Lallier and Arrondo. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Ostiz-Blanco, Mikel Bernacer, Javier Garcia-Arbizu, Irati Diaz-Sanchez, Patricia Rello, Luz Lallier, Marie Arrondo, Gonzalo Improving Reading Through Videogames and Digital Apps: A Systematic Review |
title | Improving Reading Through Videogames and Digital Apps: A Systematic Review |
title_full | Improving Reading Through Videogames and Digital Apps: A Systematic Review |
title_fullStr | Improving Reading Through Videogames and Digital Apps: A Systematic Review |
title_full_unstemmed | Improving Reading Through Videogames and Digital Apps: A Systematic Review |
title_short | Improving Reading Through Videogames and Digital Apps: A Systematic Review |
title_sort | improving reading through videogames and digital apps: a systematic review |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8481589/ https://www.ncbi.nlm.nih.gov/pubmed/34603117 http://dx.doi.org/10.3389/fpsyg.2021.652948 |
work_keys_str_mv | AT ostizblancomikel improvingreadingthroughvideogamesanddigitalappsasystematicreview AT bernacerjavier improvingreadingthroughvideogamesanddigitalappsasystematicreview AT garciaarbizuirati improvingreadingthroughvideogamesanddigitalappsasystematicreview AT diazsanchezpatricia improvingreadingthroughvideogamesanddigitalappsasystematicreview AT relloluz improvingreadingthroughvideogamesanddigitalappsasystematicreview AT lalliermarie improvingreadingthroughvideogamesanddigitalappsasystematicreview AT arrondogonzalo improvingreadingthroughvideogamesanddigitalappsasystematicreview |