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Improving Reading Through Videogames and Digital Apps: A Systematic Review

Background: The use of electronic interventions to improve reading is becoming a common resource. This systematic review aims to describe the main characteristics of randomized controlled trials or quasi-experimental studies that have used these tools to improve first-language reading, in order to h...

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Autores principales: Ostiz-Blanco, Mikel, Bernacer, Javier, Garcia-Arbizu, Irati, Diaz-Sanchez, Patricia, Rello, Luz, Lallier, Marie, Arrondo, Gonzalo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8481589/
https://www.ncbi.nlm.nih.gov/pubmed/34603117
http://dx.doi.org/10.3389/fpsyg.2021.652948
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author Ostiz-Blanco, Mikel
Bernacer, Javier
Garcia-Arbizu, Irati
Diaz-Sanchez, Patricia
Rello, Luz
Lallier, Marie
Arrondo, Gonzalo
author_facet Ostiz-Blanco, Mikel
Bernacer, Javier
Garcia-Arbizu, Irati
Diaz-Sanchez, Patricia
Rello, Luz
Lallier, Marie
Arrondo, Gonzalo
author_sort Ostiz-Blanco, Mikel
collection PubMed
description Background: The use of electronic interventions to improve reading is becoming a common resource. This systematic review aims to describe the main characteristics of randomized controlled trials or quasi-experimental studies that have used these tools to improve first-language reading, in order to highlight the features of the most reliable studies and guide future research. Methods: The whole procedure followed the PRISMA guidelines, and the protocol was registered before starting the process (doi: 10.17605/OSF.IO/CKM4N). Searches in Scopus, PubMed, Web of Science and an institutional reference aggregator (Unika) yielded 6,230 candidate articles. After duplicate removal, screening, and compliance of eligibility criteria, 55 studies were finally included. Results: They were research studies on improving first-language reading, both in children and adults, and including a control group. Thirty-three different electronic tools were employed, most of them in English, and studies were very diverse in sample size, length of intervention, and control tasks. Risk of bias was analyzed with the PEDro scale, and all studies had a medium or low risk. However, risk of bias due to conflicts of interest could not be evaluated in most studies, since they did not include a statement on this issue. Conclusion: Future research on this topic should include randomized intervention and control groups, with sample sizes over 65 per group, interventions longer than 15 h, and a proper disclosure of possible conflicts of interest. Systematic Review Registration: The whole procedure followed the PRISMA guidelines, and the protocol was registered before starting the process in the Open Science Framework (doi: 10.17605/OSF.IO/CKM4N).
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spelling pubmed-84815892021-10-01 Improving Reading Through Videogames and Digital Apps: A Systematic Review Ostiz-Blanco, Mikel Bernacer, Javier Garcia-Arbizu, Irati Diaz-Sanchez, Patricia Rello, Luz Lallier, Marie Arrondo, Gonzalo Front Psychol Psychology Background: The use of electronic interventions to improve reading is becoming a common resource. This systematic review aims to describe the main characteristics of randomized controlled trials or quasi-experimental studies that have used these tools to improve first-language reading, in order to highlight the features of the most reliable studies and guide future research. Methods: The whole procedure followed the PRISMA guidelines, and the protocol was registered before starting the process (doi: 10.17605/OSF.IO/CKM4N). Searches in Scopus, PubMed, Web of Science and an institutional reference aggregator (Unika) yielded 6,230 candidate articles. After duplicate removal, screening, and compliance of eligibility criteria, 55 studies were finally included. Results: They were research studies on improving first-language reading, both in children and adults, and including a control group. Thirty-three different electronic tools were employed, most of them in English, and studies were very diverse in sample size, length of intervention, and control tasks. Risk of bias was analyzed with the PEDro scale, and all studies had a medium or low risk. However, risk of bias due to conflicts of interest could not be evaluated in most studies, since they did not include a statement on this issue. Conclusion: Future research on this topic should include randomized intervention and control groups, with sample sizes over 65 per group, interventions longer than 15 h, and a proper disclosure of possible conflicts of interest. Systematic Review Registration: The whole procedure followed the PRISMA guidelines, and the protocol was registered before starting the process in the Open Science Framework (doi: 10.17605/OSF.IO/CKM4N). Frontiers Media S.A. 2021-09-16 /pmc/articles/PMC8481589/ /pubmed/34603117 http://dx.doi.org/10.3389/fpsyg.2021.652948 Text en Copyright © 2021 Ostiz-Blanco, Bernacer, Garcia-Arbizu, Diaz-Sanchez, Rello, Lallier and Arrondo. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Ostiz-Blanco, Mikel
Bernacer, Javier
Garcia-Arbizu, Irati
Diaz-Sanchez, Patricia
Rello, Luz
Lallier, Marie
Arrondo, Gonzalo
Improving Reading Through Videogames and Digital Apps: A Systematic Review
title Improving Reading Through Videogames and Digital Apps: A Systematic Review
title_full Improving Reading Through Videogames and Digital Apps: A Systematic Review
title_fullStr Improving Reading Through Videogames and Digital Apps: A Systematic Review
title_full_unstemmed Improving Reading Through Videogames and Digital Apps: A Systematic Review
title_short Improving Reading Through Videogames and Digital Apps: A Systematic Review
title_sort improving reading through videogames and digital apps: a systematic review
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8481589/
https://www.ncbi.nlm.nih.gov/pubmed/34603117
http://dx.doi.org/10.3389/fpsyg.2021.652948
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