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Increasing student engagement using an Amazing Race–style competition
BACKGROUND: Game-based learning is a successful strategy for teaching various concepts to students, from general orientations to more in-depth material. Pharmacy students in a first-year lab course were introduced to library and drug information resources through a lecture-style class in their first...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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University Library System, University of Pittsburgh
2021
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8485938/ https://www.ncbi.nlm.nih.gov/pubmed/34629978 http://dx.doi.org/10.5195/jmla.2021.1178 |