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Neuropoly: An Educational Board Game to Facilitate Neurology Learning
Introduction: Neurology is arguably one of the most difficult subjects to teach and study in the medical curriculum. Educational games (EG) may be a valid option to enhance motivation in neurology residents. Methods: We developed an educational board game (Neuropoly) to assist in teaching neurology....
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8527001/ https://www.ncbi.nlm.nih.gov/pubmed/34690710 http://dx.doi.org/10.3389/fnsys.2021.688210 |
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author | Raskurazhev, Anton Kuznetsova, Polina Khizhnikova, Anastasia Evgenievna Klochkov, Anton Bakulin, Ilya Annushkin, Vladislav Tanashyan, Marine Suponeva, Natalya Gnedovskaya, Elena |
author_facet | Raskurazhev, Anton Kuznetsova, Polina Khizhnikova, Anastasia Evgenievna Klochkov, Anton Bakulin, Ilya Annushkin, Vladislav Tanashyan, Marine Suponeva, Natalya Gnedovskaya, Elena |
author_sort | Raskurazhev, Anton |
collection | PubMed |
description | Introduction: Neurology is arguably one of the most difficult subjects to teach and study in the medical curriculum. Educational games (EG) may be a valid option to enhance motivation in neurology residents. Methods: We developed an educational board game (Neuropoly) to assist in teaching neurology. We present here an overview of the game, as well as the results of a pilot study aimed at determining: (a) the efficacy of the game in teaching certain neurological concepts; and (b) student compliance and satisfaction with the EG. Results: The pre- and post-play questionnaire scores differed significantly (3.2 ± 1.7 vs. 7.8 ± 1.6, p < 0.001). Our group of residents, showing an overwhelmingly positive response, very well received the game. The questions were rated as above average regarding difficulty. Conclusion: The “Neuropoly” educational board game has been shown to be interesting, efficient, and motivational among first- and second-year neurology residents. Novel educational methods for complex medical disciplines should be developed, with board games being a viable and inexpensive approach. |
format | Online Article Text |
id | pubmed-8527001 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-85270012021-10-21 Neuropoly: An Educational Board Game to Facilitate Neurology Learning Raskurazhev, Anton Kuznetsova, Polina Khizhnikova, Anastasia Evgenievna Klochkov, Anton Bakulin, Ilya Annushkin, Vladislav Tanashyan, Marine Suponeva, Natalya Gnedovskaya, Elena Front Syst Neurosci Neuroscience Introduction: Neurology is arguably one of the most difficult subjects to teach and study in the medical curriculum. Educational games (EG) may be a valid option to enhance motivation in neurology residents. Methods: We developed an educational board game (Neuropoly) to assist in teaching neurology. We present here an overview of the game, as well as the results of a pilot study aimed at determining: (a) the efficacy of the game in teaching certain neurological concepts; and (b) student compliance and satisfaction with the EG. Results: The pre- and post-play questionnaire scores differed significantly (3.2 ± 1.7 vs. 7.8 ± 1.6, p < 0.001). Our group of residents, showing an overwhelmingly positive response, very well received the game. The questions were rated as above average regarding difficulty. Conclusion: The “Neuropoly” educational board game has been shown to be interesting, efficient, and motivational among first- and second-year neurology residents. Novel educational methods for complex medical disciplines should be developed, with board games being a viable and inexpensive approach. Frontiers Media S.A. 2021-10-06 /pmc/articles/PMC8527001/ /pubmed/34690710 http://dx.doi.org/10.3389/fnsys.2021.688210 Text en Copyright © 2021 Raskurazhev, Kuznetsova, Khizhnikova, Klochkov, Bakulin, Annushkin, Tanashyan, Suponeva and Gnedovskaya. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Raskurazhev, Anton Kuznetsova, Polina Khizhnikova, Anastasia Evgenievna Klochkov, Anton Bakulin, Ilya Annushkin, Vladislav Tanashyan, Marine Suponeva, Natalya Gnedovskaya, Elena Neuropoly: An Educational Board Game to Facilitate Neurology Learning |
title | Neuropoly: An Educational Board Game to Facilitate Neurology Learning |
title_full | Neuropoly: An Educational Board Game to Facilitate Neurology Learning |
title_fullStr | Neuropoly: An Educational Board Game to Facilitate Neurology Learning |
title_full_unstemmed | Neuropoly: An Educational Board Game to Facilitate Neurology Learning |
title_short | Neuropoly: An Educational Board Game to Facilitate Neurology Learning |
title_sort | neuropoly: an educational board game to facilitate neurology learning |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8527001/ https://www.ncbi.nlm.nih.gov/pubmed/34690710 http://dx.doi.org/10.3389/fnsys.2021.688210 |
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