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Developing an active-learning app to improve critical thinking: item selection and gamification effects

Critical thinking (CT) is widely recognized as an important skill and attitude in this modern world, but few apps (web-based or installed on devices) have been developed to effectively train it. There is also little research on what kind of content to put into such apps and in what order, if the con...

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Detalles Bibliográficos
Autores principales: Jodoi, Kota, Takenaka, Nobu, Uchida, Satoru, Nakagawa, Shiina, Inoue, Narahiko
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8571479/
https://www.ncbi.nlm.nih.gov/pubmed/34765778
http://dx.doi.org/10.1016/j.heliyon.2021.e08256