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Motion-in-depth effects on interceptive timing errors in an immersive environment

We often need to interact with targets that move along arbitrary trajectories in the 3D scene. In these situations, information of parameters like speed, time-to-contact, or motion direction is required to solve a broad class of timing tasks (e.g., shooting, or interception). There is a large body o...

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Detalles Bibliográficos
Autores principales: López-Moliner, Joan, de la Malla, Cristina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8578488/
https://www.ncbi.nlm.nih.gov/pubmed/34754000
http://dx.doi.org/10.1038/s41598-021-01397-x