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Motion-in-depth effects on interceptive timing errors in an immersive environment
We often need to interact with targets that move along arbitrary trajectories in the 3D scene. In these situations, information of parameters like speed, time-to-contact, or motion direction is required to solve a broad class of timing tasks (e.g., shooting, or interception). There is a large body o...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8578488/ https://www.ncbi.nlm.nih.gov/pubmed/34754000 http://dx.doi.org/10.1038/s41598-021-01397-x |