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Motion-in-depth effects on interceptive timing errors in an immersive environment

We often need to interact with targets that move along arbitrary trajectories in the 3D scene. In these situations, information of parameters like speed, time-to-contact, or motion direction is required to solve a broad class of timing tasks (e.g., shooting, or interception). There is a large body o...

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Autores principales: López-Moliner, Joan, de la Malla, Cristina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8578488/
https://www.ncbi.nlm.nih.gov/pubmed/34754000
http://dx.doi.org/10.1038/s41598-021-01397-x
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author López-Moliner, Joan
de la Malla, Cristina
author_facet López-Moliner, Joan
de la Malla, Cristina
author_sort López-Moliner, Joan
collection PubMed
description We often need to interact with targets that move along arbitrary trajectories in the 3D scene. In these situations, information of parameters like speed, time-to-contact, or motion direction is required to solve a broad class of timing tasks (e.g., shooting, or interception). There is a large body of literature addressing how we estimate different parameters when objects move both in the fronto-parallel plane and in depth. However, we do not know to which extent the timing of interceptive actions is affected when motion-in-depth (MID) is involved. Unlike previous studies that have looked at the timing of interceptive actions using constant distances and fronto-parallel motion, we here use immersive virtual reality to look at how differences in the above-mentioned variables influence timing errors in a shooting task performed in a 3D environment. Participants had to shoot at targets that moved following different angles of approach with respect to the observer when those reached designated shooting locations. We recorded the shooting time, the temporal and spatial errors and the head’s position and orientation in two conditions that differed in the interval between the shot and the interception of the target’s path. Results show a consistent change in the temporal error across approaching angles: the larger the angle, the earlier the error. Interestingly, we also found different error patterns within a given angle that depended on whether participants tracked the whole target’s trajectory or only its end-point. These differences had larger impact when the target moved in depth and are consistent with underestimating motion-in-depth in the periphery. We conclude that the strategy participants use to track the target’s trajectory interacts with MID and affects timing performance.
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spelling pubmed-85784882021-11-10 Motion-in-depth effects on interceptive timing errors in an immersive environment López-Moliner, Joan de la Malla, Cristina Sci Rep Article We often need to interact with targets that move along arbitrary trajectories in the 3D scene. In these situations, information of parameters like speed, time-to-contact, or motion direction is required to solve a broad class of timing tasks (e.g., shooting, or interception). There is a large body of literature addressing how we estimate different parameters when objects move both in the fronto-parallel plane and in depth. However, we do not know to which extent the timing of interceptive actions is affected when motion-in-depth (MID) is involved. Unlike previous studies that have looked at the timing of interceptive actions using constant distances and fronto-parallel motion, we here use immersive virtual reality to look at how differences in the above-mentioned variables influence timing errors in a shooting task performed in a 3D environment. Participants had to shoot at targets that moved following different angles of approach with respect to the observer when those reached designated shooting locations. We recorded the shooting time, the temporal and spatial errors and the head’s position and orientation in two conditions that differed in the interval between the shot and the interception of the target’s path. Results show a consistent change in the temporal error across approaching angles: the larger the angle, the earlier the error. Interestingly, we also found different error patterns within a given angle that depended on whether participants tracked the whole target’s trajectory or only its end-point. These differences had larger impact when the target moved in depth and are consistent with underestimating motion-in-depth in the periphery. We conclude that the strategy participants use to track the target’s trajectory interacts with MID and affects timing performance. Nature Publishing Group UK 2021-11-09 /pmc/articles/PMC8578488/ /pubmed/34754000 http://dx.doi.org/10.1038/s41598-021-01397-x Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
López-Moliner, Joan
de la Malla, Cristina
Motion-in-depth effects on interceptive timing errors in an immersive environment
title Motion-in-depth effects on interceptive timing errors in an immersive environment
title_full Motion-in-depth effects on interceptive timing errors in an immersive environment
title_fullStr Motion-in-depth effects on interceptive timing errors in an immersive environment
title_full_unstemmed Motion-in-depth effects on interceptive timing errors in an immersive environment
title_short Motion-in-depth effects on interceptive timing errors in an immersive environment
title_sort motion-in-depth effects on interceptive timing errors in an immersive environment
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8578488/
https://www.ncbi.nlm.nih.gov/pubmed/34754000
http://dx.doi.org/10.1038/s41598-021-01397-x
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