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Experiences of Stroke Survivors and Clinicians With a Fully Immersive Virtual Reality Treadmill Exergame for Stroke Rehabilitation: A Qualitative Pilot Study

Use of VR-games is considered a promising treatment approach in stroke rehabilitation. However, there is little knowledge on the use and expectations of patients and health professionals regarding the use of treadmill walking in a fully immersive virtual environment as a rehabilitation tool for gait...

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Detalles Bibliográficos
Autores principales: Moan, Merete Endresen, Vonstad, Elise Klæbo, Su, Xiaomeng, Vereijken, Beatrix, Solbjør, Marit, Skjæret-Maroni, Nina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8595064/
https://www.ncbi.nlm.nih.gov/pubmed/34795576
http://dx.doi.org/10.3389/fnagi.2021.735251