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Gamification and education: A pragmatic approach with two examples of implementation

Leveraging elements of game design and theories of human motivation, gamification provides a variety of techniques to engage learners in novel ways. Our Clinical and Translational Science Award created the software platform (Kaizen-Education©) to deliver gamified educational content in 2012. Here, w...

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Detalles Bibliográficos
Autores principales: Willig, James H., Croker, Jennifer, McCormick, Lisa, Nabavi, Meena, Walker, Jeremey, Wingo, Nancy P., Roche, Cathy C., Jones, Carolyn, Hartmann, Katherine E., Redden, David
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cambridge University Press 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8596077/
https://www.ncbi.nlm.nih.gov/pubmed/34849256
http://dx.doi.org/10.1017/cts.2021.806