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Educational Robotics and Tangible Devices for Promoting Computational Thinking
Recently, efforts have been made to add programming activities to the curriculum that promote computational thinking and foster 21st-century digital skills. One of the programming modalities is the use of Tangible Programming Languages (TPL), used in activities with 4+ year old children. In this rev...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8634705/ https://www.ncbi.nlm.nih.gov/pubmed/34869610 http://dx.doi.org/10.3389/frobt.2021.713416 |
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author | Funk, Matthias G. Cascalho, Jose Manuel Santos, Ana Isabel Mendes, Armando B. |
author_facet | Funk, Matthias G. Cascalho, Jose Manuel Santos, Ana Isabel Mendes, Armando B. |
author_sort | Funk, Matthias G. |
collection | PubMed |
description | Recently, efforts have been made to add programming activities to the curriculum that promote computational thinking and foster 21st-century digital skills. One of the programming modalities is the use of Tangible Programming Languages (TPL), used in activities with 4+ year old children. In this review, we analyze solutions proposed for TPL in different contexts crossing them with non-TPL solutions, like Graphical Programming Languages (GPL). We start to characterize features of language interaction, their use, and what learning activities are associated with them. Then, in a diagram, we show a relation between the complexity of the languages with factors such as target age and output device types. We provide an analysis considering the type of input (e.g., TPL versus GPL) and output devices (e.g., physical robot versus graphical simulation) and evaluate their contribution to further insights about the general trends with respect to educational robotic systems. Finally, we discuss the opportunities to extend and improve TPLs based on the different solutions identified. |
format | Online Article Text |
id | pubmed-8634705 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-86347052021-12-02 Educational Robotics and Tangible Devices for Promoting Computational Thinking Funk, Matthias G. Cascalho, Jose Manuel Santos, Ana Isabel Mendes, Armando B. Front Robot AI Robotics and AI Recently, efforts have been made to add programming activities to the curriculum that promote computational thinking and foster 21st-century digital skills. One of the programming modalities is the use of Tangible Programming Languages (TPL), used in activities with 4+ year old children. In this review, we analyze solutions proposed for TPL in different contexts crossing them with non-TPL solutions, like Graphical Programming Languages (GPL). We start to characterize features of language interaction, their use, and what learning activities are associated with them. Then, in a diagram, we show a relation between the complexity of the languages with factors such as target age and output device types. We provide an analysis considering the type of input (e.g., TPL versus GPL) and output devices (e.g., physical robot versus graphical simulation) and evaluate their contribution to further insights about the general trends with respect to educational robotic systems. Finally, we discuss the opportunities to extend and improve TPLs based on the different solutions identified. Frontiers Media S.A. 2021-11-15 /pmc/articles/PMC8634705/ /pubmed/34869610 http://dx.doi.org/10.3389/frobt.2021.713416 Text en Copyright © 2021 Funk, Cascalho, Santos and Mendes. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Robotics and AI Funk, Matthias G. Cascalho, Jose Manuel Santos, Ana Isabel Mendes, Armando B. Educational Robotics and Tangible Devices for Promoting Computational Thinking |
title | Educational Robotics and Tangible Devices for Promoting Computational Thinking |
title_full | Educational Robotics and Tangible Devices for Promoting Computational Thinking |
title_fullStr | Educational Robotics and Tangible Devices for Promoting Computational Thinking |
title_full_unstemmed | Educational Robotics and Tangible Devices for Promoting Computational Thinking |
title_short | Educational Robotics and Tangible Devices for Promoting Computational Thinking |
title_sort | educational robotics and tangible devices for promoting computational thinking |
topic | Robotics and AI |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8634705/ https://www.ncbi.nlm.nih.gov/pubmed/34869610 http://dx.doi.org/10.3389/frobt.2021.713416 |
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