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Do technological knowledge and game-based learning promote students achievement: lesson from Indonesia

Continuous managing the quality of education in the Covid-19 pandemic has been a unique challenge, and the government has acknowledged to shift from conventional to screen adopting technology. This research attempts to examine the relationship between technological understanding, game-based learning...

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Detalles Bibliográficos
Autores principales: Wardoyo, Cipto, Satrio, Yogi Dwi, Narmaditya, Bagus Shandy, Wibowo, Agus
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8637143/
https://www.ncbi.nlm.nih.gov/pubmed/34888426
http://dx.doi.org/10.1016/j.heliyon.2021.e08467