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Do technological knowledge and game-based learning promote students achievement: lesson from Indonesia
Continuous managing the quality of education in the Covid-19 pandemic has been a unique challenge, and the government has acknowledged to shift from conventional to screen adopting technology. This research attempts to examine the relationship between technological understanding, game-based learning...
Autores principales: | Wardoyo, Cipto, Satrio, Yogi Dwi, Narmaditya, Bagus Shandy, Wibowo, Agus |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8637143/ https://www.ncbi.nlm.nih.gov/pubmed/34888426 http://dx.doi.org/10.1016/j.heliyon.2021.e08467 |
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