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969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students

BACKGROUND: Brazillian authorities reported a total of 16.3 million cases and 454.000 deaths during COVID-19 pandemic in Brazil by may 2021. It became necessary to educate healthcare professionals on diagnosis and treatment of the syndrome. Game based learning surfaced as an effective alternative, s...

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Detalles Bibliográficos
Autores principales: Souza, Gregory E, de Souza, Flávio Henrique Batista, Aguiar dos Reis, Marconi A, Dorim, Raoni A, Cristine Oliveira Gonçalves, Elisângela C, Floriano, Ana Luiza Silva, Tavares, Bruna de Souza, de Oliveira, André Magalhães, Ribeiro, Daniela Da Guarda, de Sá, Felipe Gonçalves, Lacerda, Júlia O, Caetano, Leandra Vieira, Augusto, Ludmila Rodrigues, Santos, Maria Luiza Costa, Viana, Otávio Reis, Soares, Alef Santos, de Medeiros, Felipe Ferreira, Figuereido, Amanda Luiza Alves, Calderón, Sergio Alfredo Hidalgo, Rojas Puell, María José, Quispe Chauca, Andrea del Carmen, Almeida, Maria Cristina, de Araújo, Arthur André Martins, Rodrigues, Artur Moreira, de Sá Rodrigues, Cátia Ribeiro, Morais, Jefferson Ricardo Rodrigues, Cardoso, Larissa Ludgero Soares, Colbert Câmara, Matheus Álvaro, Lopes, Pedro Alcântara Antunes, de Resende, Mateus Augusto Mendonça, de Oliveira, João Pedro Amaral, de Souza, Pedro Henrique Gonçalves, de Souza, Izadora Serdeira, Leal, Samara Soares, Aguiar, Mariana, de Faria, Maria Luiza Brandão, Ferreira, Paula G, Rocha, Leonora de Oliveira, Montes, Fernanda Luíza Pinheiro, Rocha, Luiz Felipe Oliveira
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8643992/
http://dx.doi.org/10.1093/ofid/ofab466.1164