Cargando…
969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students
BACKGROUND: Brazillian authorities reported a total of 16.3 million cases and 454.000 deaths during COVID-19 pandemic in Brazil by may 2021. It became necessary to educate healthcare professionals on diagnosis and treatment of the syndrome. Game based learning surfaced as an effective alternative, s...
Autores principales: | , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Oxford University Press
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8643992/ http://dx.doi.org/10.1093/ofid/ofab466.1164 |
_version_ | 1784609982528880640 |
---|---|
author | Souza, Gregory E de Souza, Flávio Henrique Batista Aguiar dos Reis, Marconi A Dorim, Raoni A Cristine Oliveira Gonçalves, Elisângela C Floriano, Ana Luiza Silva Tavares, Bruna de Souza de Oliveira, André Magalhães Ribeiro, Daniela Da Guarda de Sá, Felipe Gonçalves Lacerda, Júlia O Caetano, Leandra Vieira Augusto, Ludmila Rodrigues Santos, Maria Luiza Costa Viana, Otávio Reis Soares, Alef Santos de Medeiros, Felipe Ferreira Figuereido, Amanda Luiza Alves Calderón, Sergio Alfredo Hidalgo Rojas Puell, María José Quispe Chauca, Andrea del Carmen Almeida, Maria Cristina de Araújo, Arthur André Martins Rodrigues, Artur Moreira de Sá Rodrigues, Cátia Ribeiro Morais, Jefferson Ricardo Rodrigues Cardoso, Larissa Ludgero Soares Colbert Câmara, Matheus Álvaro Lopes, Pedro Alcântara Antunes de Resende, Mateus Augusto Mendonça de Oliveira, João Pedro Amaral de Souza, Pedro Henrique Gonçalves de Souza, Izadora Serdeira Leal, Samara Soares Aguiar, Mariana de Faria, Maria Luiza Brandão Ferreira, Paula G Rocha, Leonora de Oliveira Montes, Fernanda Luíza Pinheiro Rocha, Luiz Felipe Oliveira |
author_facet | Souza, Gregory E de Souza, Flávio Henrique Batista Aguiar dos Reis, Marconi A Dorim, Raoni A Cristine Oliveira Gonçalves, Elisângela C Floriano, Ana Luiza Silva Tavares, Bruna de Souza de Oliveira, André Magalhães Ribeiro, Daniela Da Guarda de Sá, Felipe Gonçalves Lacerda, Júlia O Caetano, Leandra Vieira Augusto, Ludmila Rodrigues Santos, Maria Luiza Costa Viana, Otávio Reis Soares, Alef Santos de Medeiros, Felipe Ferreira Figuereido, Amanda Luiza Alves Calderón, Sergio Alfredo Hidalgo Rojas Puell, María José Quispe Chauca, Andrea del Carmen Almeida, Maria Cristina de Araújo, Arthur André Martins Rodrigues, Artur Moreira de Sá Rodrigues, Cátia Ribeiro Morais, Jefferson Ricardo Rodrigues Cardoso, Larissa Ludgero Soares Colbert Câmara, Matheus Álvaro Lopes, Pedro Alcântara Antunes de Resende, Mateus Augusto Mendonça de Oliveira, João Pedro Amaral de Souza, Pedro Henrique Gonçalves de Souza, Izadora Serdeira Leal, Samara Soares Aguiar, Mariana de Faria, Maria Luiza Brandão Ferreira, Paula G Rocha, Leonora de Oliveira Montes, Fernanda Luíza Pinheiro Rocha, Luiz Felipe Oliveira |
author_sort | Souza, Gregory E |
collection | PubMed |
description | BACKGROUND: Brazillian authorities reported a total of 16.3 million cases and 454.000 deaths during COVID-19 pandemic in Brazil by may 2021. It became necessary to educate healthcare professionals on diagnosis and treatment of the syndrome. Game based learning surfaced as an effective alternative, since it promotes critical thinking and problem solving skills. A team of Brazilian and Peruvian students, physicians, designers and programmers gathered to create a decision based computer game that simulates a hospital scenario and allows medical students to analise, make decisions and receive feedback. This work describes the creative process and showcase the initial version of the software. METHODS: Professors and students of Medicine, Information Technology (IT), Design and Architecture from Brazil and Peru assembled a team in order to develop the computer game. Clinical cases were created by the medical students and professors, comprising medical procedures for the treatment and management of COVID 19, and a video game script was developed exploring gamification principles of challenge, objectivity, persistence, failure, reward and feedback. Algorithms (image 1) were created, under supervision of professors of Medicine, to define possible courses of action and outcomes (e.g. gain or loss of points, improvement or worsening of the patient). Students of Design created artistic elements, and IT students programmed with a game engine software. [Image: see text] This fluxogram, written in portuguese, describes in detail all the possible courses of actions that can be exercised by the player. It is created by a team of Professors of Medicine and medical students, in accordance with evidence-based guidelines. Primarily, this document guides the programmers and designers throughout the development phase of the game. RESULTS: Initially, an expandable minimum viable product was obtained. The game, visualized on image 2, consists in a non-playable character and a playable character (i.e. doctor), with a scenario and a dialogue script simulating a clinical examination of a COVID 19 patient. The player can interact with certain elements within the game, e.g. the computer and other characters, to retrieve test results or start dialogues with relevant information. [Image: see text] Hospital scenario and dialogue window between doctor (player in black) and patient (non playable character) are displayer in the game engine software (Unity 2D). On the bottom half of the screen, the dialogue box allows the player to collect the patient’s medical history. The player can interact with certain elements to obtain relevant information to make decision and progress in the game. CONCLUSION: The game allows medical students to practice diagnosis and treatment of COVID 19. Future versions will include assessment reports of player’s actions, and a new score system will be implemented. New diseases will be incorporated in the gameplay to match the variety of scenarios offered by real hospitals and patients. Artificial intelligence will be employed to optimize gameplay, feedback and learning. DISCLOSURES: All Authors: No reported disclosures |
format | Online Article Text |
id | pubmed-8643992 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Oxford University Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-86439922021-12-06 969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students Souza, Gregory E de Souza, Flávio Henrique Batista Aguiar dos Reis, Marconi A Dorim, Raoni A Cristine Oliveira Gonçalves, Elisângela C Floriano, Ana Luiza Silva Tavares, Bruna de Souza de Oliveira, André Magalhães Ribeiro, Daniela Da Guarda de Sá, Felipe Gonçalves Lacerda, Júlia O Caetano, Leandra Vieira Augusto, Ludmila Rodrigues Santos, Maria Luiza Costa Viana, Otávio Reis Soares, Alef Santos de Medeiros, Felipe Ferreira Figuereido, Amanda Luiza Alves Calderón, Sergio Alfredo Hidalgo Rojas Puell, María José Quispe Chauca, Andrea del Carmen Almeida, Maria Cristina de Araújo, Arthur André Martins Rodrigues, Artur Moreira de Sá Rodrigues, Cátia Ribeiro Morais, Jefferson Ricardo Rodrigues Cardoso, Larissa Ludgero Soares Colbert Câmara, Matheus Álvaro Lopes, Pedro Alcântara Antunes de Resende, Mateus Augusto Mendonça de Oliveira, João Pedro Amaral de Souza, Pedro Henrique Gonçalves de Souza, Izadora Serdeira Leal, Samara Soares Aguiar, Mariana de Faria, Maria Luiza Brandão Ferreira, Paula G Rocha, Leonora de Oliveira Montes, Fernanda Luíza Pinheiro Rocha, Luiz Felipe Oliveira Open Forum Infect Dis Poster Abstracts BACKGROUND: Brazillian authorities reported a total of 16.3 million cases and 454.000 deaths during COVID-19 pandemic in Brazil by may 2021. It became necessary to educate healthcare professionals on diagnosis and treatment of the syndrome. Game based learning surfaced as an effective alternative, since it promotes critical thinking and problem solving skills. A team of Brazilian and Peruvian students, physicians, designers and programmers gathered to create a decision based computer game that simulates a hospital scenario and allows medical students to analise, make decisions and receive feedback. This work describes the creative process and showcase the initial version of the software. METHODS: Professors and students of Medicine, Information Technology (IT), Design and Architecture from Brazil and Peru assembled a team in order to develop the computer game. Clinical cases were created by the medical students and professors, comprising medical procedures for the treatment and management of COVID 19, and a video game script was developed exploring gamification principles of challenge, objectivity, persistence, failure, reward and feedback. Algorithms (image 1) were created, under supervision of professors of Medicine, to define possible courses of action and outcomes (e.g. gain or loss of points, improvement or worsening of the patient). Students of Design created artistic elements, and IT students programmed with a game engine software. [Image: see text] This fluxogram, written in portuguese, describes in detail all the possible courses of actions that can be exercised by the player. It is created by a team of Professors of Medicine and medical students, in accordance with evidence-based guidelines. Primarily, this document guides the programmers and designers throughout the development phase of the game. RESULTS: Initially, an expandable minimum viable product was obtained. The game, visualized on image 2, consists in a non-playable character and a playable character (i.e. doctor), with a scenario and a dialogue script simulating a clinical examination of a COVID 19 patient. The player can interact with certain elements within the game, e.g. the computer and other characters, to retrieve test results or start dialogues with relevant information. [Image: see text] Hospital scenario and dialogue window between doctor (player in black) and patient (non playable character) are displayer in the game engine software (Unity 2D). On the bottom half of the screen, the dialogue box allows the player to collect the patient’s medical history. The player can interact with certain elements to obtain relevant information to make decision and progress in the game. CONCLUSION: The game allows medical students to practice diagnosis and treatment of COVID 19. Future versions will include assessment reports of player’s actions, and a new score system will be implemented. New diseases will be incorporated in the gameplay to match the variety of scenarios offered by real hospitals and patients. Artificial intelligence will be employed to optimize gameplay, feedback and learning. DISCLOSURES: All Authors: No reported disclosures Oxford University Press 2021-12-04 /pmc/articles/PMC8643992/ http://dx.doi.org/10.1093/ofid/ofab466.1164 Text en © The Author(s) 2021. Published by Oxford University Press on behalf of Infectious Diseases Society of America. https://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Poster Abstracts Souza, Gregory E de Souza, Flávio Henrique Batista Aguiar dos Reis, Marconi A Dorim, Raoni A Cristine Oliveira Gonçalves, Elisângela C Floriano, Ana Luiza Silva Tavares, Bruna de Souza de Oliveira, André Magalhães Ribeiro, Daniela Da Guarda de Sá, Felipe Gonçalves Lacerda, Júlia O Caetano, Leandra Vieira Augusto, Ludmila Rodrigues Santos, Maria Luiza Costa Viana, Otávio Reis Soares, Alef Santos de Medeiros, Felipe Ferreira Figuereido, Amanda Luiza Alves Calderón, Sergio Alfredo Hidalgo Rojas Puell, María José Quispe Chauca, Andrea del Carmen Almeida, Maria Cristina de Araújo, Arthur André Martins Rodrigues, Artur Moreira de Sá Rodrigues, Cátia Ribeiro Morais, Jefferson Ricardo Rodrigues Cardoso, Larissa Ludgero Soares Colbert Câmara, Matheus Álvaro Lopes, Pedro Alcântara Antunes de Resende, Mateus Augusto Mendonça de Oliveira, João Pedro Amaral de Souza, Pedro Henrique Gonçalves de Souza, Izadora Serdeira Leal, Samara Soares Aguiar, Mariana de Faria, Maria Luiza Brandão Ferreira, Paula G Rocha, Leonora de Oliveira Montes, Fernanda Luíza Pinheiro Rocha, Luiz Felipe Oliveira 969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students |
title | 969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students |
title_full | 969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students |
title_fullStr | 969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students |
title_full_unstemmed | 969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students |
title_short | 969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students |
title_sort | 969. gamification for infectious diseases medical education: creating a videogame to teach covid 19 diagnosis and treatment to medical students |
topic | Poster Abstracts |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8643992/ http://dx.doi.org/10.1093/ofid/ofab466.1164 |
work_keys_str_mv | AT souzagregorye 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT desouzaflaviohenriquebatista 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT aguiardosreismarconia 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT dorimraonia 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT cristineoliveiragoncalveselisangelac 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT florianoanaluizasilva 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT tavaresbrunadesouza 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT deoliveiraandremagalhaes 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT ribeirodanieladaguarda 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT desafelipegoncalves 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT lacerdajuliao 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT caetanoleandravieira 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT augustoludmilarodrigues 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT santosmarialuizacosta 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT vianaotavioreis 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT soaresalefsantos 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT demedeirosfelipeferreira 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT figuereidoamandaluizaalves 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT calderonsergioalfredohidalgo 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT rojaspuellmariajose 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT quispechaucaandreadelcarmen 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT almeidamariacristina 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT dearaujoarthurandremartins 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT rodriguesarturmoreira 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT desarodriguescatiaribeiro 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT moraisjeffersonricardorodrigues 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT cardosolarissaludgerosoares 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT colbertcamaramatheusalvaro 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT lopespedroalcantaraantunes 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT deresendemateusaugustomendonca 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT deoliveirajoaopedroamaral 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT desouzapedrohenriquegoncalves 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT desouzaizadoraserdeira 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT lealsamarasoares 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT aguiarmariana 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT defariamarialuizabrandao 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT ferreirapaulag 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT rochaleonoradeoliveira 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT montesfernandaluizapinheiro 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents AT rochaluizfelipeoliveira 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents |