Cargando…

969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students

BACKGROUND: Brazillian authorities reported a total of 16.3 million cases and 454.000 deaths during COVID-19 pandemic in Brazil by may 2021. It became necessary to educate healthcare professionals on diagnosis and treatment of the syndrome. Game based learning surfaced as an effective alternative, s...

Descripción completa

Detalles Bibliográficos
Autores principales: Souza, Gregory E, de Souza, Flávio Henrique Batista, Aguiar dos Reis, Marconi A, Dorim, Raoni A, Cristine Oliveira Gonçalves, Elisângela C, Floriano, Ana Luiza Silva, Tavares, Bruna de Souza, de Oliveira, André Magalhães, Ribeiro, Daniela Da Guarda, de Sá, Felipe Gonçalves, Lacerda, Júlia O, Caetano, Leandra Vieira, Augusto, Ludmila Rodrigues, Santos, Maria Luiza Costa, Viana, Otávio Reis, Soares, Alef Santos, de Medeiros, Felipe Ferreira, Figuereido, Amanda Luiza Alves, Calderón, Sergio Alfredo Hidalgo, Rojas Puell, María José, Quispe Chauca, Andrea del Carmen, Almeida, Maria Cristina, de Araújo, Arthur André Martins, Rodrigues, Artur Moreira, de Sá Rodrigues, Cátia Ribeiro, Morais, Jefferson Ricardo Rodrigues, Cardoso, Larissa Ludgero Soares, Colbert Câmara, Matheus Álvaro, Lopes, Pedro Alcântara Antunes, de Resende, Mateus Augusto Mendonça, de Oliveira, João Pedro Amaral, de Souza, Pedro Henrique Gonçalves, de Souza, Izadora Serdeira, Leal, Samara Soares, Aguiar, Mariana, de Faria, Maria Luiza Brandão, Ferreira, Paula G, Rocha, Leonora de Oliveira, Montes, Fernanda Luíza Pinheiro, Rocha, Luiz Felipe Oliveira
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8643992/
http://dx.doi.org/10.1093/ofid/ofab466.1164
_version_ 1784609982528880640
author Souza, Gregory E
de Souza, Flávio Henrique Batista
Aguiar dos Reis, Marconi A
Dorim, Raoni A
Cristine Oliveira Gonçalves, Elisângela C
Floriano, Ana Luiza Silva
Tavares, Bruna de Souza
de Oliveira, André Magalhães
Ribeiro, Daniela Da Guarda
de Sá, Felipe Gonçalves
Lacerda, Júlia O
Caetano, Leandra Vieira
Augusto, Ludmila Rodrigues
Santos, Maria Luiza Costa
Viana, Otávio Reis
Soares, Alef Santos
de Medeiros, Felipe Ferreira
Figuereido, Amanda Luiza Alves
Calderón, Sergio Alfredo Hidalgo
Rojas Puell, María José
Quispe Chauca, Andrea del Carmen
Almeida, Maria Cristina
de Araújo, Arthur André Martins
Rodrigues, Artur Moreira
de Sá Rodrigues, Cátia Ribeiro
Morais, Jefferson Ricardo Rodrigues
Cardoso, Larissa Ludgero Soares
Colbert Câmara, Matheus Álvaro
Lopes, Pedro Alcântara Antunes
de Resende, Mateus Augusto Mendonça
de Oliveira, João Pedro Amaral
de Souza, Pedro Henrique Gonçalves
de Souza, Izadora Serdeira
Leal, Samara Soares
Aguiar, Mariana
de Faria, Maria Luiza Brandão
Ferreira, Paula G
Rocha, Leonora de Oliveira
Montes, Fernanda Luíza Pinheiro
Rocha, Luiz Felipe Oliveira
author_facet Souza, Gregory E
de Souza, Flávio Henrique Batista
Aguiar dos Reis, Marconi A
Dorim, Raoni A
Cristine Oliveira Gonçalves, Elisângela C
Floriano, Ana Luiza Silva
Tavares, Bruna de Souza
de Oliveira, André Magalhães
Ribeiro, Daniela Da Guarda
de Sá, Felipe Gonçalves
Lacerda, Júlia O
Caetano, Leandra Vieira
Augusto, Ludmila Rodrigues
Santos, Maria Luiza Costa
Viana, Otávio Reis
Soares, Alef Santos
de Medeiros, Felipe Ferreira
Figuereido, Amanda Luiza Alves
Calderón, Sergio Alfredo Hidalgo
Rojas Puell, María José
Quispe Chauca, Andrea del Carmen
Almeida, Maria Cristina
de Araújo, Arthur André Martins
Rodrigues, Artur Moreira
de Sá Rodrigues, Cátia Ribeiro
Morais, Jefferson Ricardo Rodrigues
Cardoso, Larissa Ludgero Soares
Colbert Câmara, Matheus Álvaro
Lopes, Pedro Alcântara Antunes
de Resende, Mateus Augusto Mendonça
de Oliveira, João Pedro Amaral
de Souza, Pedro Henrique Gonçalves
de Souza, Izadora Serdeira
Leal, Samara Soares
Aguiar, Mariana
de Faria, Maria Luiza Brandão
Ferreira, Paula G
Rocha, Leonora de Oliveira
Montes, Fernanda Luíza Pinheiro
Rocha, Luiz Felipe Oliveira
author_sort Souza, Gregory E
collection PubMed
description BACKGROUND: Brazillian authorities reported a total of 16.3 million cases and 454.000 deaths during COVID-19 pandemic in Brazil by may 2021. It became necessary to educate healthcare professionals on diagnosis and treatment of the syndrome. Game based learning surfaced as an effective alternative, since it promotes critical thinking and problem solving skills. A team of Brazilian and Peruvian students, physicians, designers and programmers gathered to create a decision based computer game that simulates a hospital scenario and allows medical students to analise, make decisions and receive feedback. This work describes the creative process and showcase the initial version of the software. METHODS: Professors and students of Medicine, Information Technology (IT), Design and Architecture from Brazil and Peru assembled a team in order to develop the computer game. Clinical cases were created by the medical students and professors, comprising medical procedures for the treatment and management of COVID 19, and a video game script was developed exploring gamification principles of challenge, objectivity, persistence, failure, reward and feedback. Algorithms (image 1) were created, under supervision of professors of Medicine, to define possible courses of action and outcomes (e.g. gain or loss of points, improvement or worsening of the patient). Students of Design created artistic elements, and IT students programmed with a game engine software. [Image: see text] This fluxogram, written in portuguese, describes in detail all the possible courses of actions that can be exercised by the player. It is created by a team of Professors of Medicine and medical students, in accordance with evidence-based guidelines. Primarily, this document guides the programmers and designers throughout the development phase of the game. RESULTS: Initially, an expandable minimum viable product was obtained. The game, visualized on image 2, consists in a non-playable character and a playable character (i.e. doctor), with a scenario and a dialogue script simulating a clinical examination of a COVID 19 patient. The player can interact with certain elements within the game, e.g. the computer and other characters, to retrieve test results or start dialogues with relevant information. [Image: see text] Hospital scenario and dialogue window between doctor (player in black) and patient (non playable character) are displayer in the game engine software (Unity 2D). On the bottom half of the screen, the dialogue box allows the player to collect the patient’s medical history. The player can interact with certain elements to obtain relevant information to make decision and progress in the game. CONCLUSION: The game allows medical students to practice diagnosis and treatment of COVID 19. Future versions will include assessment reports of player’s actions, and a new score system will be implemented. New diseases will be incorporated in the gameplay to match the variety of scenarios offered by real hospitals and patients. Artificial intelligence will be employed to optimize gameplay, feedback and learning. DISCLOSURES: All Authors: No reported disclosures
format Online
Article
Text
id pubmed-8643992
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher Oxford University Press
record_format MEDLINE/PubMed
spelling pubmed-86439922021-12-06 969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students Souza, Gregory E de Souza, Flávio Henrique Batista Aguiar dos Reis, Marconi A Dorim, Raoni A Cristine Oliveira Gonçalves, Elisângela C Floriano, Ana Luiza Silva Tavares, Bruna de Souza de Oliveira, André Magalhães Ribeiro, Daniela Da Guarda de Sá, Felipe Gonçalves Lacerda, Júlia O Caetano, Leandra Vieira Augusto, Ludmila Rodrigues Santos, Maria Luiza Costa Viana, Otávio Reis Soares, Alef Santos de Medeiros, Felipe Ferreira Figuereido, Amanda Luiza Alves Calderón, Sergio Alfredo Hidalgo Rojas Puell, María José Quispe Chauca, Andrea del Carmen Almeida, Maria Cristina de Araújo, Arthur André Martins Rodrigues, Artur Moreira de Sá Rodrigues, Cátia Ribeiro Morais, Jefferson Ricardo Rodrigues Cardoso, Larissa Ludgero Soares Colbert Câmara, Matheus Álvaro Lopes, Pedro Alcântara Antunes de Resende, Mateus Augusto Mendonça de Oliveira, João Pedro Amaral de Souza, Pedro Henrique Gonçalves de Souza, Izadora Serdeira Leal, Samara Soares Aguiar, Mariana de Faria, Maria Luiza Brandão Ferreira, Paula G Rocha, Leonora de Oliveira Montes, Fernanda Luíza Pinheiro Rocha, Luiz Felipe Oliveira Open Forum Infect Dis Poster Abstracts BACKGROUND: Brazillian authorities reported a total of 16.3 million cases and 454.000 deaths during COVID-19 pandemic in Brazil by may 2021. It became necessary to educate healthcare professionals on diagnosis and treatment of the syndrome. Game based learning surfaced as an effective alternative, since it promotes critical thinking and problem solving skills. A team of Brazilian and Peruvian students, physicians, designers and programmers gathered to create a decision based computer game that simulates a hospital scenario and allows medical students to analise, make decisions and receive feedback. This work describes the creative process and showcase the initial version of the software. METHODS: Professors and students of Medicine, Information Technology (IT), Design and Architecture from Brazil and Peru assembled a team in order to develop the computer game. Clinical cases were created by the medical students and professors, comprising medical procedures for the treatment and management of COVID 19, and a video game script was developed exploring gamification principles of challenge, objectivity, persistence, failure, reward and feedback. Algorithms (image 1) were created, under supervision of professors of Medicine, to define possible courses of action and outcomes (e.g. gain or loss of points, improvement or worsening of the patient). Students of Design created artistic elements, and IT students programmed with a game engine software. [Image: see text] This fluxogram, written in portuguese, describes in detail all the possible courses of actions that can be exercised by the player. It is created by a team of Professors of Medicine and medical students, in accordance with evidence-based guidelines. Primarily, this document guides the programmers and designers throughout the development phase of the game. RESULTS: Initially, an expandable minimum viable product was obtained. The game, visualized on image 2, consists in a non-playable character and a playable character (i.e. doctor), with a scenario and a dialogue script simulating a clinical examination of a COVID 19 patient. The player can interact with certain elements within the game, e.g. the computer and other characters, to retrieve test results or start dialogues with relevant information. [Image: see text] Hospital scenario and dialogue window between doctor (player in black) and patient (non playable character) are displayer in the game engine software (Unity 2D). On the bottom half of the screen, the dialogue box allows the player to collect the patient’s medical history. The player can interact with certain elements to obtain relevant information to make decision and progress in the game. CONCLUSION: The game allows medical students to practice diagnosis and treatment of COVID 19. Future versions will include assessment reports of player’s actions, and a new score system will be implemented. New diseases will be incorporated in the gameplay to match the variety of scenarios offered by real hospitals and patients. Artificial intelligence will be employed to optimize gameplay, feedback and learning. DISCLOSURES: All Authors: No reported disclosures Oxford University Press 2021-12-04 /pmc/articles/PMC8643992/ http://dx.doi.org/10.1093/ofid/ofab466.1164 Text en © The Author(s) 2021. Published by Oxford University Press on behalf of Infectious Diseases Society of America. https://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Poster Abstracts
Souza, Gregory E
de Souza, Flávio Henrique Batista
Aguiar dos Reis, Marconi A
Dorim, Raoni A
Cristine Oliveira Gonçalves, Elisângela C
Floriano, Ana Luiza Silva
Tavares, Bruna de Souza
de Oliveira, André Magalhães
Ribeiro, Daniela Da Guarda
de Sá, Felipe Gonçalves
Lacerda, Júlia O
Caetano, Leandra Vieira
Augusto, Ludmila Rodrigues
Santos, Maria Luiza Costa
Viana, Otávio Reis
Soares, Alef Santos
de Medeiros, Felipe Ferreira
Figuereido, Amanda Luiza Alves
Calderón, Sergio Alfredo Hidalgo
Rojas Puell, María José
Quispe Chauca, Andrea del Carmen
Almeida, Maria Cristina
de Araújo, Arthur André Martins
Rodrigues, Artur Moreira
de Sá Rodrigues, Cátia Ribeiro
Morais, Jefferson Ricardo Rodrigues
Cardoso, Larissa Ludgero Soares
Colbert Câmara, Matheus Álvaro
Lopes, Pedro Alcântara Antunes
de Resende, Mateus Augusto Mendonça
de Oliveira, João Pedro Amaral
de Souza, Pedro Henrique Gonçalves
de Souza, Izadora Serdeira
Leal, Samara Soares
Aguiar, Mariana
de Faria, Maria Luiza Brandão
Ferreira, Paula G
Rocha, Leonora de Oliveira
Montes, Fernanda Luíza Pinheiro
Rocha, Luiz Felipe Oliveira
969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students
title 969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students
title_full 969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students
title_fullStr 969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students
title_full_unstemmed 969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students
title_short 969. Gamification for Infectious Diseases Medical Education: Creating a Videogame to Teach COVID 19 Diagnosis and Treatment to Medical Students
title_sort 969. gamification for infectious diseases medical education: creating a videogame to teach covid 19 diagnosis and treatment to medical students
topic Poster Abstracts
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8643992/
http://dx.doi.org/10.1093/ofid/ofab466.1164
work_keys_str_mv AT souzagregorye 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT desouzaflaviohenriquebatista 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT aguiardosreismarconia 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT dorimraonia 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT cristineoliveiragoncalveselisangelac 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT florianoanaluizasilva 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT tavaresbrunadesouza 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT deoliveiraandremagalhaes 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT ribeirodanieladaguarda 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT desafelipegoncalves 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT lacerdajuliao 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT caetanoleandravieira 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT augustoludmilarodrigues 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT santosmarialuizacosta 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT vianaotavioreis 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT soaresalefsantos 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT demedeirosfelipeferreira 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT figuereidoamandaluizaalves 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT calderonsergioalfredohidalgo 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT rojaspuellmariajose 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT quispechaucaandreadelcarmen 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT almeidamariacristina 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT dearaujoarthurandremartins 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT rodriguesarturmoreira 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT desarodriguescatiaribeiro 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT moraisjeffersonricardorodrigues 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT cardosolarissaludgerosoares 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT colbertcamaramatheusalvaro 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT lopespedroalcantaraantunes 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT deresendemateusaugustomendonca 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT deoliveirajoaopedroamaral 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT desouzapedrohenriquegoncalves 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT desouzaizadoraserdeira 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT lealsamarasoares 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT aguiarmariana 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT defariamarialuizabrandao 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT ferreirapaulag 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT rochaleonoradeoliveira 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT montesfernandaluizapinheiro 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents
AT rochaluizfelipeoliveira 969gamificationforinfectiousdiseasesmedicaleducationcreatingavideogametoteachcovid19diagnosisandtreatmenttomedicalstudents