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Competitive Debate as Innovation in Gamification and Training for Adult Learners: A Conceptual Analysis

Adult learners demand teaching innovations that are ever more rapid and attractive. As a response to these demands and the challenges of skills training, this article presents a conceptual analysis that introduces competitive debate as an impact training model. The aim is to learn whether debate can...

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Autores principales: Sánchez Prieto, Guillermo A., Martín Rodrigo, María José, Rua Vieites, Antonio
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8715097/
https://www.ncbi.nlm.nih.gov/pubmed/34975605
http://dx.doi.org/10.3389/fpsyg.2021.666871
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author Sánchez Prieto, Guillermo A.
Martín Rodrigo, María José
Rua Vieites, Antonio
author_facet Sánchez Prieto, Guillermo A.
Martín Rodrigo, María José
Rua Vieites, Antonio
author_sort Sánchez Prieto, Guillermo A.
collection PubMed
description Adult learners demand teaching innovations that are ever more rapid and attractive. As a response to these demands and the challenges of skills training, this article presents a conceptual analysis that introduces competitive debate as an impact training model. The aim is to learn whether debate can be considered to fall within the frame of gamification, so that the full potential of debate as gamification can be exploited. There is a significant research gap regarding competitive debate as a game, with the training mechanics for adult learners remaining practically unexplored. Through a conceptual analysis of game, game experience, and gamification, and their respective characteristics, we conclude that competitive debate is an ideal instrument for gamification.
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spelling pubmed-87150972021-12-30 Competitive Debate as Innovation in Gamification and Training for Adult Learners: A Conceptual Analysis Sánchez Prieto, Guillermo A. Martín Rodrigo, María José Rua Vieites, Antonio Front Psychol Psychology Adult learners demand teaching innovations that are ever more rapid and attractive. As a response to these demands and the challenges of skills training, this article presents a conceptual analysis that introduces competitive debate as an impact training model. The aim is to learn whether debate can be considered to fall within the frame of gamification, so that the full potential of debate as gamification can be exploited. There is a significant research gap regarding competitive debate as a game, with the training mechanics for adult learners remaining practically unexplored. Through a conceptual analysis of game, game experience, and gamification, and their respective characteristics, we conclude that competitive debate is an ideal instrument for gamification. Frontiers Media S.A. 2021-12-15 /pmc/articles/PMC8715097/ /pubmed/34975605 http://dx.doi.org/10.3389/fpsyg.2021.666871 Text en Copyright © 2021 Sánchez Prieto, Martín Rodrigo and Rua Vieites. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Sánchez Prieto, Guillermo A.
Martín Rodrigo, María José
Rua Vieites, Antonio
Competitive Debate as Innovation in Gamification and Training for Adult Learners: A Conceptual Analysis
title Competitive Debate as Innovation in Gamification and Training for Adult Learners: A Conceptual Analysis
title_full Competitive Debate as Innovation in Gamification and Training for Adult Learners: A Conceptual Analysis
title_fullStr Competitive Debate as Innovation in Gamification and Training for Adult Learners: A Conceptual Analysis
title_full_unstemmed Competitive Debate as Innovation in Gamification and Training for Adult Learners: A Conceptual Analysis
title_short Competitive Debate as Innovation in Gamification and Training for Adult Learners: A Conceptual Analysis
title_sort competitive debate as innovation in gamification and training for adult learners: a conceptual analysis
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8715097/
https://www.ncbi.nlm.nih.gov/pubmed/34975605
http://dx.doi.org/10.3389/fpsyg.2021.666871
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