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My video game console is so cool! A coolness theory-based model for intention to use video game consoles

With the outbreak of COVID-19, the video game console market is thriving again. In this study, we attempted to explore users’ intention to use video game consoles by developing a causal model mainly based on coolness theory and the technology acceptance model. To better illustrate user experience fo...

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Detalles Bibliográficos
Autores principales: Nan, Dongyan, Lee, Haein, Kim, Yerin, Kim, Jang Hyun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier Inc. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8716313/
https://www.ncbi.nlm.nih.gov/pubmed/34980931
http://dx.doi.org/10.1016/j.techfore.2021.121451