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My video game console is so cool! A coolness theory-based model for intention to use video game consoles
With the outbreak of COVID-19, the video game console market is thriving again. In this study, we attempted to explore users’ intention to use video game consoles by developing a causal model mainly based on coolness theory and the technology acceptance model. To better illustrate user experience fo...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier Inc.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8716313/ https://www.ncbi.nlm.nih.gov/pubmed/34980931 http://dx.doi.org/10.1016/j.techfore.2021.121451 |