Cargando…
My video game console is so cool! A coolness theory-based model for intention to use video game consoles
With the outbreak of COVID-19, the video game console market is thriving again. In this study, we attempted to explore users’ intention to use video game consoles by developing a causal model mainly based on coolness theory and the technology acceptance model. To better illustrate user experience fo...
Autores principales: | Nan, Dongyan, Lee, Haein, Kim, Yerin, Kim, Jang Hyun |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier Inc.
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8716313/ https://www.ncbi.nlm.nih.gov/pubmed/34980931 http://dx.doi.org/10.1016/j.techfore.2021.121451 |
Ejemplares similares
-
Photoshop for Games: Creating Art for Console, Mobile, and Social Games
por: Nelson, Shawn
Publicado: (2014) -
Joystick-controlled video console game practice for developing power
wheelchairs users’ indoor driving skills
por: Huang, Wei Pin, et al.
Publicado: (2015) -
Controlled trial of balance training using a video game console in community-dwelling older adults
por: Montero-Alía, Pilar, et al.
Publicado: (2019) -
Spontaneous Rupture of the Extensor Pollicis Longus Tendon in Console Video Game Players: A Case Series
por: Louka, Jean G., et al.
Publicado: (2022) -
Joe Grand's "best of" hardware, wireless & game console hacking
por: Grand, Joe, et al.
Publicado: (2006)