Cargando…

The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking

This study aims to investigate the effects of students’ learning motivation and learning performance in a digital game-based learning setting and the structure of competition. This study uses Social Cognitive Theory, which emphasizes the bidirectional effects between personal factors, environmental...

Descripción completa

Detalles Bibliográficos
Autores principales: Chen, Chia-Chen, Tu, Hsing-Ying
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8716945/
https://www.ncbi.nlm.nih.gov/pubmed/34975642
http://dx.doi.org/10.3389/fpsyg.2021.750711
_version_ 1784624429208174592
author Chen, Chia-Chen
Tu, Hsing-Ying
author_facet Chen, Chia-Chen
Tu, Hsing-Ying
author_sort Chen, Chia-Chen
collection PubMed
description This study aims to investigate the effects of students’ learning motivation and learning performance in a digital game-based learning setting and the structure of competition. This study uses Social Cognitive Theory, which emphasizes the bidirectional effects between personal factors, environmental factors, and behavior. We use the emotional state as the personal factor, social support as the environmental factor, learning performance as behavior. We also use self-efficacy and learning motivation as the mediating factors in the model. Data samples were collected from approximately 600 students in junior high schools in Taiwan. The students learned via either application or conventional lectures in three groups. The Control Group (CG) learned the course through a conventional learning approach. The Experimental group 1 (EG1) learned by a digital game, while Experimental Group 2 (EG2) learned through the digital game in combination with a structure that involved competing and entrepreneurship with classmates. The result of this research shows that the emotional state negatively affects learning motivation and self-efficacy, that self-efficacy will positively affect learning motivation, social support will positively affect self-efficacy, and self-efficacy and learning motivation will both positively affect learning performance. In addition, this research certifies previous works that entrepreneurs prefer to be more aggressive in competitions, have a high demand for accomplishment motivation, and are more likely to facilitate competitive over non-competitive environments.
format Online
Article
Text
id pubmed-8716945
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-87169452021-12-31 The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking Chen, Chia-Chen Tu, Hsing-Ying Front Psychol Psychology This study aims to investigate the effects of students’ learning motivation and learning performance in a digital game-based learning setting and the structure of competition. This study uses Social Cognitive Theory, which emphasizes the bidirectional effects between personal factors, environmental factors, and behavior. We use the emotional state as the personal factor, social support as the environmental factor, learning performance as behavior. We also use self-efficacy and learning motivation as the mediating factors in the model. Data samples were collected from approximately 600 students in junior high schools in Taiwan. The students learned via either application or conventional lectures in three groups. The Control Group (CG) learned the course through a conventional learning approach. The Experimental group 1 (EG1) learned by a digital game, while Experimental Group 2 (EG2) learned through the digital game in combination with a structure that involved competing and entrepreneurship with classmates. The result of this research shows that the emotional state negatively affects learning motivation and self-efficacy, that self-efficacy will positively affect learning motivation, social support will positively affect self-efficacy, and self-efficacy and learning motivation will both positively affect learning performance. In addition, this research certifies previous works that entrepreneurs prefer to be more aggressive in competitions, have a high demand for accomplishment motivation, and are more likely to facilitate competitive over non-competitive environments. Frontiers Media S.A. 2021-12-16 /pmc/articles/PMC8716945/ /pubmed/34975642 http://dx.doi.org/10.3389/fpsyg.2021.750711 Text en Copyright © 2021 Chen and Tu. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Chen, Chia-Chen
Tu, Hsing-Ying
The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking
title The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking
title_full The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking
title_fullStr The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking
title_full_unstemmed The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking
title_short The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking
title_sort effect of digital game-based learning on learning motivation and performance under social cognitive theory and entrepreneurial thinking
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8716945/
https://www.ncbi.nlm.nih.gov/pubmed/34975642
http://dx.doi.org/10.3389/fpsyg.2021.750711
work_keys_str_mv AT chenchiachen theeffectofdigitalgamebasedlearningonlearningmotivationandperformanceundersocialcognitivetheoryandentrepreneurialthinking
AT tuhsingying theeffectofdigitalgamebasedlearningonlearningmotivationandperformanceundersocialcognitivetheoryandentrepreneurialthinking
AT chenchiachen effectofdigitalgamebasedlearningonlearningmotivationandperformanceundersocialcognitivetheoryandentrepreneurialthinking
AT tuhsingying effectofdigitalgamebasedlearningonlearningmotivationandperformanceundersocialcognitivetheoryandentrepreneurialthinking