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Serious game to promote socioemotional learning and mental health (emoTIC): a study protocol for randomised controlled trial

INTRODUCTION: The development of emotional competences may be a protective factor for mental health problems, promoting well-being at such a complex age as adolescence. Technologies may be used to carry out this empowerment because adolescents are attracted to them. The purpose of the study is to de...

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Detalles Bibliográficos
Autores principales: De la Barrera, Usue, Postigo-Zegarra, Silvia, Mónaco, Estefanía, Gil-Gómez, José-Antonio, Montoya-Castilla, Inmaculada
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8720981/
https://www.ncbi.nlm.nih.gov/pubmed/34972764
http://dx.doi.org/10.1136/bmjopen-2021-052491