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Serious game to promote socioemotional learning and mental health (emoTIC): a study protocol for randomised controlled trial

INTRODUCTION: The development of emotional competences may be a protective factor for mental health problems, promoting well-being at such a complex age as adolescence. Technologies may be used to carry out this empowerment because adolescents are attracted to them. The purpose of the study is to de...

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Autores principales: De la Barrera, Usue, Postigo-Zegarra, Silvia, Mónaco, Estefanía, Gil-Gómez, José-Antonio, Montoya-Castilla, Inmaculada
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8720981/
https://www.ncbi.nlm.nih.gov/pubmed/34972764
http://dx.doi.org/10.1136/bmjopen-2021-052491
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author De la Barrera, Usue
Postigo-Zegarra, Silvia
Mónaco, Estefanía
Gil-Gómez, José-Antonio
Montoya-Castilla, Inmaculada
author_facet De la Barrera, Usue
Postigo-Zegarra, Silvia
Mónaco, Estefanía
Gil-Gómez, José-Antonio
Montoya-Castilla, Inmaculada
author_sort De la Barrera, Usue
collection PubMed
description INTRODUCTION: The development of emotional competences may be a protective factor for mental health problems, promoting well-being at such a complex age as adolescence. Technologies may be used to carry out this empowerment because adolescents are attracted to them. The purpose of the study is to design a serious game based on the Mayer et al’s emotional intelligence ability model and analyse the effectiveness of the emoTIC programme to develop emotional competences, well-being, mental health, and personal strengths immediately after completion and at 12 months. METHODS AND ANALYSIS: The new version of emoTIC will be designed following the suggestions of the adolescents who participated in the pilot study and the results obtained from the statistical analysis. The participants will be 385 adolescents aged 11–16 years who will be randomly assigned to the control group and the experimental group. The experimental group will complete the emoTIC programme. The primary outcomes include emotional competences and subjective well-being. The secondary outcomes are self-esteem; general self-efficacy; personality; social and personal responsibility; school social climate; somatic complaints; depression, anxiety and stress symptoms; emotional and behavioural difficulties; suicidal behaviour; and subjective happiness. Data will be collected at three moments: baseline (T1), immediately post-intervention (T2) and 12-month follow-up (T3). The effectiveness of the programme will be analysed using different statistical packages. ETHICS AND DISSEMINATION: The study has been approved by the Ethics Commission of the University of Valencia (H152865096049), and the standards of the Declaration of Helsinki to collect the data will be followed. Results will be disseminated across the scientific community. TRIAL REGISTRATION NUMBER: ClinicalTrials.gov Registry (NCT04414449). TRIAL SPONSOR: University of Valencia. Principal investigator: Inmaculada Montoya-Castilla.
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spelling pubmed-87209812022-01-14 Serious game to promote socioemotional learning and mental health (emoTIC): a study protocol for randomised controlled trial De la Barrera, Usue Postigo-Zegarra, Silvia Mónaco, Estefanía Gil-Gómez, José-Antonio Montoya-Castilla, Inmaculada BMJ Open Mental Health INTRODUCTION: The development of emotional competences may be a protective factor for mental health problems, promoting well-being at such a complex age as adolescence. Technologies may be used to carry out this empowerment because adolescents are attracted to them. The purpose of the study is to design a serious game based on the Mayer et al’s emotional intelligence ability model and analyse the effectiveness of the emoTIC programme to develop emotional competences, well-being, mental health, and personal strengths immediately after completion and at 12 months. METHODS AND ANALYSIS: The new version of emoTIC will be designed following the suggestions of the adolescents who participated in the pilot study and the results obtained from the statistical analysis. The participants will be 385 adolescents aged 11–16 years who will be randomly assigned to the control group and the experimental group. The experimental group will complete the emoTIC programme. The primary outcomes include emotional competences and subjective well-being. The secondary outcomes are self-esteem; general self-efficacy; personality; social and personal responsibility; school social climate; somatic complaints; depression, anxiety and stress symptoms; emotional and behavioural difficulties; suicidal behaviour; and subjective happiness. Data will be collected at three moments: baseline (T1), immediately post-intervention (T2) and 12-month follow-up (T3). The effectiveness of the programme will be analysed using different statistical packages. ETHICS AND DISSEMINATION: The study has been approved by the Ethics Commission of the University of Valencia (H152865096049), and the standards of the Declaration of Helsinki to collect the data will be followed. Results will be disseminated across the scientific community. TRIAL REGISTRATION NUMBER: ClinicalTrials.gov Registry (NCT04414449). TRIAL SPONSOR: University of Valencia. Principal investigator: Inmaculada Montoya-Castilla. BMJ Publishing Group 2021-12-31 /pmc/articles/PMC8720981/ /pubmed/34972764 http://dx.doi.org/10.1136/bmjopen-2021-052491 Text en © Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. https://creativecommons.org/licenses/by-nc/4.0/This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ (https://creativecommons.org/licenses/by-nc/4.0/) .
spellingShingle Mental Health
De la Barrera, Usue
Postigo-Zegarra, Silvia
Mónaco, Estefanía
Gil-Gómez, José-Antonio
Montoya-Castilla, Inmaculada
Serious game to promote socioemotional learning and mental health (emoTIC): a study protocol for randomised controlled trial
title Serious game to promote socioemotional learning and mental health (emoTIC): a study protocol for randomised controlled trial
title_full Serious game to promote socioemotional learning and mental health (emoTIC): a study protocol for randomised controlled trial
title_fullStr Serious game to promote socioemotional learning and mental health (emoTIC): a study protocol for randomised controlled trial
title_full_unstemmed Serious game to promote socioemotional learning and mental health (emoTIC): a study protocol for randomised controlled trial
title_short Serious game to promote socioemotional learning and mental health (emoTIC): a study protocol for randomised controlled trial
title_sort serious game to promote socioemotional learning and mental health (emotic): a study protocol for randomised controlled trial
topic Mental Health
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8720981/
https://www.ncbi.nlm.nih.gov/pubmed/34972764
http://dx.doi.org/10.1136/bmjopen-2021-052491
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