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Clustering Users to Determine the Most Suitable Gamification Elements

The use of gamification elements has extended from being a complement for a product to being integrated into multiple public services to motivate the user. The first drawback for service designers is choosing which gamification elements are appropriate for the intended audience, in addition to the p...

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Detalles Bibliográficos
Autores principales: Blanco-M, Alejandro, Contreras-Espinosa, Ruth S., Solé-Casals, Jordi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8749633/
https://www.ncbi.nlm.nih.gov/pubmed/35009844
http://dx.doi.org/10.3390/s22010308