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Clustering Users to Determine the Most Suitable Gamification Elements
The use of gamification elements has extended from being a complement for a product to being integrated into multiple public services to motivate the user. The first drawback for service designers is choosing which gamification elements are appropriate for the intended audience, in addition to the p...
Autores principales: | Blanco-M, Alejandro, Contreras-Espinosa, Ruth S., Solé-Casals, Jordi |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8749633/ https://www.ncbi.nlm.nih.gov/pubmed/35009844 http://dx.doi.org/10.3390/s22010308 |
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