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Transient and Long-Term Improvements in Cognitive Processes following Video Games: An Italian Cross-Sectional Study

The aim of the present study is to compare the short- and long-term effects of video-gaming by using the same measurements. More precisely, habitual and occasional video-gamers were compared so as to analyze the long-term effects. An ABABABA design was used to analyze the short-term effects. The fir...

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Detalles Bibliográficos
Autores principales: Fabio, Rosa Angela, Ingrassia, Massimo, Massa, Marco
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8751166/
https://www.ncbi.nlm.nih.gov/pubmed/35010337
http://dx.doi.org/10.3390/ijerph19010078