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Transient and Long-Term Improvements in Cognitive Processes following Video Games: An Italian Cross-Sectional Study
The aim of the present study is to compare the short- and long-term effects of video-gaming by using the same measurements. More precisely, habitual and occasional video-gamers were compared so as to analyze the long-term effects. An ABABABA design was used to analyze the short-term effects. The fir...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8751166/ https://www.ncbi.nlm.nih.gov/pubmed/35010337 http://dx.doi.org/10.3390/ijerph19010078 |